Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games
McFarland, 16. okt. 2014 - 268 sider
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player’s choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games’ attributes, yielding thought-provoking yarns and complex personalities.
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acter action actually aesthetic Animation Production anime adapted anime’s Art Director artistic Arturia Ayu’s Capo Chihiro Clannad Color Designer conﬂicts creative cute depiction deployed diegesis diegetic dimension dramatic dream emotional Episode Length evinced experience Fate/stay Night feelings ﬁnd ﬁrst ﬂashbacks game’s girl girl’s graphic Haruka hence heroine Higurashi Hinamizawa human immersion inﬂuence insofar interaction Itaru Hinoue Japanese Jun’ichi Junichi Sato Kanokon Kanon Kashimashi kawaii Kyoto Animation ludic magical Makoto Makoto Koga memories Misuzu motifs multiperspectival Music Nagisa narrative oneiric Original Character Designer Original Creator Original Title past pivotal play player portrayal protagonist psychological quest reality reﬂect relationship Rika role Rumbling Hearts Saber Sakura scenario scenes sense sequence Series Composition Shirou show’s Shufﬂe signiﬁcance Soul Link Sound Director speciﬁc status story story’s Tatsuya Ishihara tion Toei Animation Tomoya Touka Gettan traditional true tears Tsukihime Tsuyokiss TV series Utawarerumono videogames viewers visual novel Yami Yuuichi