Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer

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John Wiley & Sons, 9. mar. 2007 - 192 sider
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Practical, complete coverage of game design basics from design process to production

This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production.

Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
 

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Innhold

Design Theory
12
Firstperson shooter
21
game structure
36
2D and 3D games
50
Players roles
64
DESIGN PRODUCTION
164
Bedroom coders
178
Resources
184
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Om forfatteren (2007)

Jim Thompson is Course Leader for undergraduate and postgraduate Games Design at the University of Central Lancashire, the main provider of design education in the northwest of England. He is also a Director of his own games company.

Barnaby Berbank-Green has been a games designer for nearly 10 years and has worked on games such as "Sims 2 Mobile," "Need for Speed: Most Wanted," "System Rush," and many others.

Nic Cusworth has worked on a number of published projects as a lead designer, including the award-winning "Final Fantasy VII: Dirge of Cerberus - Lost Episode" for cell phone, and the multimillion-selling "Croc" games for PlayStation.

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