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3. B to QB4

4. P to Q Kt 4

5. P to QB 3

3. B to QB 4

4. BxP

5. B to QB 4

It is of little consequence whether he play the B to B 4 or R 4, since it must ultimately retire to Q Kt 3, as he will want to play Q Kt to R 3 subsequently. If he had taken the Pawn at his fourth move with Knight, and then retired it to QB 3, the position would be the same.

6. P to Q 4

7. Castles

6. PxP
7. P to Q 3

7. PXQ BP is bad because it gives you too much time at a critical point in the game. 7. K Kt to B 3 is also bad because of

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These eight moves are considered the best on each side, but from this point many attacks diverge— 9. Q Kt to B 3, P to Q5, P to K 5, B to Q Kt 2, B to QR3, R to K sq, Kt to K Kt 5, P to K R 3. All these may be played without disadvantage, but the best and the most frequently adopted are 9. Q Kt to B3, and 9. P to Q5. It matters little which of the two you choose, since they converge again after a few moves.

9. Q Kt to R4

9. Q Kt to B 3 Formerly 9. B to K Kt 5 was played here, but it has now rather fallen into disrepute on account of the

powerful Fraser-Mortimer attack to which it subjects Black. The first few moves of that attack are as follows:

10. Q to QR 4

10. B to Q2

if B x Kt or K to B sq, you advance the Pawn to Q 5.

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If you had played 9. P to Q 5, the same position.

would have been arrived at

moves:

9. P to Q5

10. B to Q Kt 2

11. KB to Q 3

12. Q Kt to B3

by the following

9. Q Kt to R 4

10. Kt to K2

11. Castles

12. K Kt to Kt 3

It is, however, on the whole, more advantageous to play Q Kt to B 3 at your 9th move, on the chance of getting the Mortimer attack.

13. Q Kt to K 2.

The

game is about even; Black has gained a Pawn and is tolerably safe; but, on the other hand, White's pieces are excellently disposed for action.

GAME II.

The Gambit Declined.

The customary modes of declining the Gambit are (1) to play P to Q4 as a counter gambit, or (2) to retire the Bishop to Q Kt 3; but neither of these is altogether satisfactory; the Bishop must not be retired to Q 3 or to K 2, because it would not be well posted there, and would confine Black's game.

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This is generally considered Black's best move, but I prefer B to Q Kt 3

5. KPXP

6. KtxKP (best)

5. Kt x Kt P

6. KtxP

This seems to be his best move; but if 6. B to

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if Kt to Q R 3 then 12. Q to K Kt 4, ch

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If 5. P to Q Kt 5, he will remove the Kt to Q R 4, and on your taking KP with Kt, will equalise the game by Q to K B 3.

5. P to QR3

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§ 5. The Two Knights' Defence.

In this variation of the Italian Defence, Black plays 3. K Kt to B 3 instead of 3. B to Q B4; it deserves more attention than it has hitherto received from chess-players, as it enables the second player without difficulty to equalise the game, which he can hardly do after playing 3. B to Q B4. The Evans Gambit is the strongest attack known except the Muzio; the Giuoco Piano is slightly favourable to the first player, but both of these attacks may be successfully evaded by the Two Knights' Defence; it is moreover available in certain forms of the Petroff Defence and Scotch Gambit, and it is the best reply to the King's Bishop's Opening.

White

1. P to K 4
2. K Kt to B 3
3. B to QB 4

Black

1. P to K 4
2. Q Kt to B 3
3. K Kt to B 3.

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