an almost irresistible attack. If you remove the Knight to K 5, he will reply by 5. Q to K R 5 ch (the Salvio and Cochrane Gambits), and you can hardly save the game. Your proper course is boldly to abandon the Knight and Castle (the Muzio Gambit); you will then obtain a game so strong as to show clearly that his advance of the Pawn was unsound.

§ 1. The King's Knight's Gambit.
White Black
1. P to K4 1. P to K4

. 2. P to K B 4 2. P x P

3. K Kt to B 3

For 3. B to Q B 4 (the K B's Gambit), see § 5.

3. P to K R 4 is sometimes played, to prevent the advance of Black's Knight's 'Pawn, but it cannot be recommended.

3. PtoKKt4

This is certainly his best move. 3. B to K 2 (the Cunningham Gambit), with a view to checking at K R 5, is nearly certain to result in the loss of the Gambit Pawn.

4. B to Q B 4 (best)

For 4. P to K R 4 (the Allgaier Gambit) see § 4.

4. B to K Kt 2

This prevents the threatened advance of your Knight to K 5.

4. P to Kt 5 is not so good (see §§2 and 3).

5. Castles

If 5. Pto KR4, 5. PtoKR3.

5. P to Q 3

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§ 2. The Salvio and Cochrane Gambits.

In these variations of the Knight's Gambit, Black plays, at his fourth move, P to KKt5, instead of B to K Kt 2, which gives him a strong counter attack, but is dangerous, as it allows you to adopt the almost irresistible Muzio Gambit.

Game I.

The Salvio Gambit.
White Black

1. PtoK4 1. PtoK4

2. P to K B 4 2. P x P

3. KKtto B3 3. P to KKt4

4. B to Q B 4 4. P to Kt 5

5. Kt to K 5

If you leave the Knight to be taken, and Castle, the game becomes the Muzio Gambit.

5. Q to K K 5, ch

6. K to B sq 6. K Kt to R 3

In the Cochrane Gambit he advances the Pawn to K B 6, before bringing out the Knight.

7. PtoQ4 7. P to KB 6

If he should play instead 7. P to Q 3, you retreat the Knight to Q 3, and have the better game.

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If 8. B x Kt, or 8. B to K B 4, he will reply -with 8 P X Kt P, and he must win; if 8. P x P, then

8. P to Q 3

9. KttoQ3 9. KtPxP

10. KttoB2 10. aBtoKR6ch

and again he must win.

8. QxQch

9. KxQ 9. PxKtP

And he has by far the better game.

Game II.

The Cochrane Oanibit.

In this variation of the Salvio Gambit, Black advances the K B P to B G before bringing his Knight out. I doubt much whether it is an improvement on the Salvio, but it gives him a decided advantage.

Moves 1—5, same as before.

6. K to B sq 6. P to K B 6

7. P to Q4

This is your best move; if 7 Kt P xP, then 7 Kt to KB 3.

7. PxKtPch

8. K x P 8. Q to K 6 ch

9. K to Kt sq 9. K Kt to R 3

If he play the Knight to B 3, you may safely take K B P with Knight.

10. Q to Q 3

If 10. QBxKt, he will retake with KB, and


afterwards check with the B at K 6, with a very strong game.

With the best game.

§ 3. The Muzio Gambit.

It was shown in the preceding section that the Salvio and Cochrane defences must inevitably give Black the superior game; it was also observed that it was in your power to prevent his playing them by sacrificing the Knight which he attacked at his fourth move, thereby gaining time, an all-important consideration in Chess. This bold Gambit, termed the Muzio (the essential characteristic of which is the sacrifice of the Knight), is as sound as it is brilliant and striking, and may be said almost to ensure victory to the first player. With the most careful play Black can obtain no more than an even game, and the chances of error are numerous

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