GAME III. The Old Classical Defence. Since the break down of the defence by 3. Q to KR 5 ch, the Old Classical Defence, 3. P to K B 4 has been revived; I do not think it so good as 3. P to Q 4, though the Theorie und Praxis seems to prefer it to all the defences. White 1. P to K 4 2. P to K B 4 3. B to QB 4 Black 1. P to K4 2. PxP 3. P to K B4 You may now play either 4. Q to K 2, or 4. Q Kt to B 3. 4. P to K 5 is bad, because he would check with the Queen, and then advance P to K B 6. 5. K to B sq 6. Q Ktx P 7. Q to K 2 8. K Kt to B 3 4. Q to KR 5 ch 5. PXKP 6. P to QB 3 7. K to Q sq The Handbuch gives in the text 8. Bx K Kt; but, as is often the case, suggests the better move in a The Theorie und Praxis simply copies the note. Handbuch. 9. Q Kt to K Kt 5 10. K× Q 8. Q to K 2 9. QxQ The Handbuch now dismisses the game as favourable to Black, but I doubt much whether this is really the case; suppose 10. Kt to KR3 This, or P to Q 4, may be played indifferently; their transposition does not affect the game. * And undoubtedly White has the best game. If he should play 13. B to K 2, you win the exchange by Kt to K Kt 6. GAME IV. The Queen's Pawn's Defence. This is the best defence against the Bishop's Gambit; it abandons the Gambit Pawn without a struggle, * Winning a Rook for a Knight or Bishop is termed winning the exchange. |