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10. P to Q B 3, followed by 11. P to Q 4, is some

times played, but is not so good.

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GAME III.

The Old Classical Defence.

Since the break down of the defence by 3. Q to KR 5 ch, the Old Classical Defence, 3. P to K B 4 has been revived; I do not think it so good as 3. P to Q 4, though the Theorie und Praxis seems to prefer it to all the defences.

White

1. P to K 4

2. P to K B 4

3. B to QB 4

Black

1. P to K4 2. PxP

3. P to K B4

You may now play either 4. Q to K 2, or 4. Q Kt to B 3. 4. P to K 5 is bad, because he would check with the Queen, and then advance P to K B 6.

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5. K to B sq

6. Q Ktx P

7. Q to K 2

8. K Kt to B 3

4. Q to KR 5 ch

5. PXKP

6. P to QB 3

7. K to Q sq

The Handbuch gives in the text 8. Bx K Kt; but, as is often the case, suggests the better move in a The Theorie und Praxis simply copies the

note. Handbuch.

9. Q Kt to K Kt 5

10. K× Q

8. Q to K 2

9. QxQ

The Handbuch now dismisses the game as favourable to Black, but I doubt much whether this is really the case; suppose

10. Kt to KR3

This, or P to Q 4, may be played indifferently; their transposition does not affect the game.

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*

And undoubtedly White has the best game. If he should play 13. B to K 2, you win the exchange by Kt to K Kt 6.

GAME IV.

The Queen's Pawn's Defence.

This is the best defence against the Bishop's Gambit; it abandons the Gambit Pawn without a struggle,

* Winning a Rook for a Knight or Bishop is termed winning the exchange.

but as there is no defence known which enables him to retain it permanently, it is perhaps best for him to give it up at once and free his game.

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The King's Knight's Defence.

This defence is hardly so good as the preceding, but may be played without risk.

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