A Handbook of ChessRoutledge and Sons, 1866 - 96 sider |
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Resultat 1-5 av 12
Side 9
... seen in the diagram . The KING moves one square at a time , in any direction ; and once in the course of the game is allowed a jump of two squares ; that is , when the move called CASTLING takes place . This I will explain presently ...
... seen in the diagram . The KING moves one square at a time , in any direction ; and once in the course of the game is allowed a jump of two squares ; that is , when the move called CASTLING takes place . This I will explain presently ...
Side 16
... seen that each side occu- pies two distinct ranks of men , on the first of which stand the Pieces , and on the second the Pawns . The eight squares on the first horizontal Iine are distinguished by the names of the Pieces as 16 HANDBOOK ...
... seen that each side occu- pies two distinct ranks of men , on the first of which stand the Pieces , and on the second the Pawns . The eight squares on the first horizontal Iine are distinguished by the names of the Pieces as 16 HANDBOOK ...
Side 17
... seen that the moves of both black and white are reckoned from their own sides of the board from their first squares to their eighth . Thus the White Queen's seventh square on her file is the Black Queen's second ; the W. Kt.'s eighth is ...
... seen that the moves of both black and white are reckoned from their own sides of the board from their first squares to their eighth . Thus the White Queen's seventh square on her file is the Black Queen's second ; the W. Kt.'s eighth is ...
Side 27
... seen that one check , or at most two checks , will win the victory . Avoid useless checks is an axiom in Chess that should never be forgotten . CHECKMATE WITH THE ROOK . The power of the Rook at the end of the game is almost equal to ...
... seen that one check , or at most two checks , will win the victory . Avoid useless checks is an axiom in Chess that should never be forgotten . CHECKMATE WITH THE ROOK . The power of the Rook at the end of the game is almost equal to ...
Side 29
... seen that Black , with the move , can mate immediately ; and even without the move , it would seem that he must at least draw the game , because White cannot at the same time prevent the mate and protect the Rook next the adverse King ...
... seen that Black , with the move , can mate immediately ; and even without the move , it would seem that he must at least draw the game , because White cannot at the same time prevent the mate and protect the Rook next the adverse King ...
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Vanlige uttrykk og setninger
9 Kt advance his King's advances his Queen's advantage adversary ALLGAIER GAMBIT attacking the Knight attacking the Queen best move better play Black takes checkmate defending the King's doubled Pawn drawn game EVANS GAMBIT fifth move Gambit Pawn Giuoco Piano gives check isolated Pawn J'ADOUBE K. B. to Q K. B. to Q. B. K. R. 4 Black King and Rook King's Bishop's Pawn King's Gambit King's Knight's attack King's Knight's Pawn Knight to Bishop's Kt.'s sq last move Morphy move his King move King's Muzio Gambit Pawn one square Pawn two squares Pawn with Pawn perpetual check Piece or Pawn Q. B. takes Q. B. to K Q.'s sq Queen to King's Queen's Bishop's Pawn Queen's Knight retires his Bishop Rook's Pawn SCOTCH GAMBIT second player stalemate take King's Pawn take the Knight take the Pawn takes K. P. takes Kt takes Pawn takes Q variation WHITE TO PLAY
Populære avsnitt
Side 68 - Gambit refused." The regular defence to the King's Gambit is as follows : — White. Black. 1 P. to K. 4 1 P. to K. 4 2 P. to KB 4 2 P. takes P. 3 K. Kt. to B. 3 3 P. to K. Kt. 4...
Side 45 - White. Black. 1. P. to K. 4. 1. P. to K. 4. 2. K. Kt. to B. 3. 2. Q. Kt. to B. 3. 3- P. to Q. 4.
Side 64 - White. Black. 1. P. to K. 4. 1. P. to K. 4. 2. P. to KB 4, 2. P. takes P. 3. K. Kt. to B. 3. 3. P. to K. Kt. 4. 4. KB to QB 4. 4.
Side 15 - Pawn which has reached the eighth or last square of the Chess-board, must be immediately exchanged for a Queen, or any other piece the player may think fit, even though all the pieces remain on the board.
Side 49 - ... the worst of it, and will be obliged to sacrifice a Knight. This, however, is no great disadvantage to a fine player in this opening, as was proved by Mr. Cochrane some years since. Before...
Side 54 - Black. 6 Castles 6 P. to Q. 3* 7 P. to Q. 4 7 P. takes P. 8 P. takes P. 8 B. to Q. Kt 3 9 QB to Q.
Side 52 - K. 4, 1 P. to K. 4 2 K. Kt. to B. 3 2 Q. Kt. to B. 3 3 KB to QB 4 3 KB to QB 4 4 P. to Q.
Side 46 - KB to K. 2 6 Q. to her square 6 Q. Kt. to K. 4 7 Kt. takes Kt. 7 B. takes B. 8 Q. to her 5 8 QP takes Kt. 9 Q. takes KP (ch). 9 QB interposes. 10 KB gives check, which is answered by the advance of Black's Pawn. And from this point White also has the best of the game, and thus we discover that,.
Side 40 - Q's 4th. 5. P. to K. Kt.'s 4th. 6. P. to Q. B'a 4th. 6. P. to Q. B's 3rd. 7. KB to Q's 3rd. The game is equal. In the second place, — 3. P. to K. B's 4th. 4. P. takes P. 4. P. to Q's 4th. 5. P. to Q's 4th. 5. QB takes P. 6. QB takes P. 6. K. Kt. to B's 3rd. Even game. 4. KB to Q. B's 4th. 4. B. to K. Kt.'s 2nd (best) In Victor Kafer's "Complete Guide to the Game of Chess," (Gratz, 1842,) the move of 4.
Side 20 - ... with any Pawn which could have taken it had it been played one square only. A Pawn cannot be taken en passant by a piece.