The Chess-player's Handbook: A Popular and Scientific Introduction to the Game of Chess, Exemplified in Games Actually Played by the Greatest Masters and Illustrated by Numerous Diagrams of Original and Remarkable Positions

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Bell & Daldy, 1872 - 518 sider
 

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Side 32 - Chess-board, must be immediately exchanged for a Queen, or any other piece the player may think fit, even though all the pieces remain on the board. It follows, therefore, that he may have two or more Queens, three or more Rooks, Bishops, or Knights.
Side 30 - When a pawn is first moved in a game, it may be played one or two squares ; but in the latter case the opponent has the privilege of taking it en passant with any oawn which could have taken it had it been played one square only.
Side 46 - In this variation, you see Black has lost his King's Bishop's pawn, and what is worse, has lost his privilege of castling, by being forced to move his King ; and although for a moment he had gained a Bishop for a pawn, it was quite clear that he must lose a Bishop in return by the check of the adverse Queen at King's Rook's 5th square.
Side 48 - ... Queen without being in check with your Bishop. All this time, too, your opponent omits to see the jeopardy his Queen is in, and that as far as practical assistance to his other Pieces is concerned, she might as well be off the board. 19. K.
Side 48 - Q's Pawn, you could have taken the Pawn which attacked your Knight ; or, in the second place, by moving your Queen to htr 2nd square. In the latter case, if Black ventured to take the Knight, you would have won his Queen by taking the K. Kt.'s Pawn with your Bishop, giving check, and thus exposing his Queen to yours. Black would have been obliged to parry the checK, either by taking the Bishop or removing his King, and you would then have taken his Queen. This position is very instructive, and merits...
Side 32 - XXV. If a player make a false move, castle improperly, &c., &c., the adversary must take notice of such irregularity before he touches a Piece or Pawn, or he will not be allowed to inflict any penalty. XXVI. Should any question arise, respecting which there is no law, or in case of a dispute respecting any law, the players must refer the point to the most skilful disinterested bystanders, and their decision must be considered as conclusive.
Side 29 - ... of compelling him to let the Piece or Pawn remain on the square to which he played it ; 2nd, to move correctly to another square ; 3rd, to replace the Piece or Pawn, and move his King.
Side 250 - K's 4th. 2. P. to K. B's 4th. 2. P. takes P. 3. K. Kt. to B's 3d. 3. B. to K's 2d. 4. KB to Q. B's 4th. 4. B. to K. R's 5th (ch.) 5. P. to K. Kt's 3d. 5. P. takes P. 6. Castles. 6. P. takes P. (ch.) 7. K. to R's sq. 7. KB to his 3d.
Side 45 - K's P. to K's 4th. ]. K's P. to K's 4th. When the men are first arranged in battle order, it is seen that the only Pieces which have the power of moving are the Knights, and that to liberate the others it is indispensably necessary to move a Pawn. Now, as the King's Pawn, on being moved, gives freedom both to the Queen and to the King's Bishop, it is more frequently played at the beginning of the game than any other. You will remember, in speaking of the Pawns it was shown that on certain conditions...
Side 3 - The Rook has the same power in taking as the Queen, forwards, backwards, and sideways, but he cannot, like her, take any man diagonally. For example, place the Rook in the centre of the board, and an opposing man on each of the squares numbered, and the Rook has the power of taking any one of...

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