A Treatise on the Game of Chess: Containing an Introduction to the Game, and an Analysis of the Various Openings of Games, with Several New Modes of Attack and Defence; to which are Added, Twenty-five New Chess Problems on Diagrams

A. H. Baily, 1844 - 531 sider

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Side 17 - XXV. If a player make a false move, castle improperly, &c., &c., the adversary must take notice of such irregularity before he touches a Piece or Pawn, or he will not be allowed to inflict any penalty. XXVI. Should any question arise, respecting which there is no law, or in case of a dispute respecting any law, the players must refer the point to the most skilful disinterested bystanders, and their decision must be considered as conclusive. GENERAL RULES AND OBSERVATIONS. Concerning the King. —...
Side 15 - Should a player move out of his turn, his adversary may choose whether both moves shall remain, or the second be retracted.
Side 33 - WHITE. BLACK. 1. KP two squares. 1. KP two squares. 2. KB to QB fourth square.
Side 13 - The chess-board must be so placed that each player has a white corner square nearest his right hand If the board have been improperly placed, it must be adjusted, provided four moves on each side have not been played, but not afterwards.
Side 17 - Check," each player must retract his last move, and he that is under check must obviate it. XIX. If the King has been in check for several moves, and it cannot be ascertained how it occurred, the player whose King is in check must retract his last move and free his King from the check ; but if the moves made subsequent to the check be known, they must be retracted. XX. Should a player say
Side 16 - If a player touch a piece or pawn that cannot be moved without leaving the king in check, he must replace the piece or pawn and move his king ; but if the king cannot be moved, no penalty can be inflicted. 18. If a player attack the adverse king without saying '"check...
Side 66 - KING'S BISHOP'S OPENING. (So called because the first player places his King's Bishop at QB fourth square, on the second move.) WHITE. BLACK. 1. KP two sq. 1. KP two sq. 2. KB to QB fourth. 2. KB to QB fourth. 3. QBP one sq.
Side 422 - BLACK. WHITE. 1 KP two squares 1 KP two squares 2 KBP two squares 2 P. takes P. 3 K. Kt. to K.
Side 17 - If a player agree to checkmate with a particular piece or pawn, or on a particular square, or engage to force his adversary to stalemate or checkmate him, he is not restricted to any number of moves.
Side 17 - Queen or any other piece the player may think fit, even though all the pieces remain on the board. It follows, therefore, that he may have two or more Queens, three or more Rooks, Bishops, or Knights. XXII. If a player remain, at the end of the game, with a Rook and Bishop against a Rook ; with both Bishops only ; with Knight and Bishop only, &c., he must checkmate his adversary in fifty moves on each side at most, or the game will be considered as drawn : the fifty moves commence from the time the...

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