Chess for Beginners: In a Series of Progressive Lessons, Showing the Most Approved Methods of Beginning and Ending the Game; with Various Situations and Checkmates

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Chapman and Hall, 1846 - 155 sider
 

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Side 111 - WHITE. BLACK. 1. KP two squares. 1. KP two squares. 2. KBP two squares. 2. P. takes P.
Side 78 - E. 12. K. takes Kt. 12. KP one square. You now win more than a pawn, for as he must lose his knight, you will remain with a rook against a knight. SECOND GAME. BLACK. WHITE. 1. KP two squares. 1. KP two squares. 2. KB to QB fourth square. 2.
Side 62 - QUEEN'S GAMBIT. Each player moves his queen's pawn two squares, and the first player then moves his queen's bishop's pawn two squares. 6. THE MUZIO GAMBIT is a very brilliant opening, and is made by sacrificing a knight, thus : — BLACK. WHITE. 1 KP two squares 1 KP two squares 2 KBP two squares 2 P. takes P. 3 K. Kt. to K. Bp.
Side 65 - Having castled, you may play the Queen's Pawn two squares with safety, because if he were to exchange Pawns, and afterwards take your King's Pawn with his Queen, he would not check your King as he did on the fourth move. It would have been quite as good play to have moved the Queen's Pawn one square only. Black plays quite right in not taking your Queen's Pawn, because you would have retaken with your Queen's Bishop's Pawn attacking his King's Bishop, and compelling him to move it, you would then...
Side 1 - ... next to her is a bishop, which, because it is on the queen's side, is called the queen's bishop, to distinguish it from the bishop which stands close to the king; next to the queen's bishop is the queen's knight, and in the corner the queen's rook ; the squares on which these pieces stand, are called the queen's bishop's square, the queen's knight's square, and the queen's rook's square. Two things must here be observed : first, that these squares always retain the same name, though the piece...
Side 15 - While a player holds the Piece or Pawn he has touched, he may play it to any other than the square he took it from; but, having quitted it, he cannot recall the move. IX. Should a player take one of his adversary's Pieces or Pawns, without saying "J'adoube...
Side 88 - Q. to her 3d sq. 10. QP takes P. 10. P. takes P. 11. P. takes P. If he were to take the Pawn with the...
Side 96 - GAME. BLACK. WHITE. 1 . KP two squares. 1. KP two squares. 2. K. Kt. to B. third square.
Side 20 - If a player agree to checkmate with a particular piece or Pawn, or on a particular square, or engage to force his adversary to stalemate or checkmate him, he is not restricted to any number of moves.
Side 15 - J'adoube," or words to that effect, his adversary may compel him to take it: but if it cannot be legally taken, he may oblige him to move the King; should his King, however, be so posted that he cannot be legally moved, no penalty can be inflicted.

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