The Chess Primer

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Excelsior publishing house, 1887 - 60 sider
 

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Side 50 - White. Black. 1 P. to K. 4 1 P. to K. 4 2 K. Kt. to B. 3 2 Q. Kt. to B. 3 3 P. to Q, 4 This third move of the first player gives the name to the opening, and constitutes the gambit.
Side 15 - The umpire shall have authority to decide any question whatever that may arise in the course of a game, but must never interfere except when appealed to. He must always apply the laws as herein expressed, and neither assume the power of modifying them nor of deviating from them in particular cases, according to his own judgment. When a question is submitted to the umpire, or to bystanders, by both players, their decision shall be final and binding upon both players. The term bystander shall comprise...
Side 12 - ... destination ; that man, however, must be moved. If a player, when it is his turn to play, touch with his hand (except accidentally or in castling) more than one of his own men, he must play any one of them legally movable that his adversary selects.
Side 37 - Navy. It is as follows ; — White. Black. 1 P. to K. 4 1 P. to K. 4 2 K. Kt. to B. 3 2 Q. Kt. to B. 3 3 KB to QB 4 3 KB to QB 4 4 P. to Q. Kt. 4. This last move of the White constitutes the Gambit. The sacrifice of this Pawn — the least valuable on the board — is believed to result in advantage to the player. Indeed, on the first introduction of this Gambit, it was thought to be irresistible. What now has...
Side 32 - ... P. to K. 4 i P. to K. 4 2 K. Kt. to B. 3 2 Q. to KB 3 3 KB to QB 4. 3 Q. to K. Kt. 3. Now, if knight takes pawn, Black queen takes king's pawn, gives check, and wins the knight ; if White defends Black's check with his queen, White takes queen's bishop's pawn, and wins the bishop, or changes querns and gets the best of the game.
Side 14 - Knight, ) and in all analogous cases ; and whenever one player considers that his opponent can force the game, or that neither side can win it, he has the right of submitting the case to the umpire or bystanders, who shall decide whether it is one for the fifty move counting ; should he not be mated within the fifty moves, he may claim that the game shall proceed.* XII.— PAWN TAKING IN PASSING.
Side 33 - B. 3 2 P. to Q. 3 3 P. to Q. 4 3 P. takes P. 4 Q. takes P. 4 Q. Kt. to B. 3 attacking White's Queen. White attacks in return — 5 QB to K.
Side 11 - If at any time it is discovered that a man has been dropped off the board, and moves have been made during its absence, such moves shall be retracted, and the man restored. If the players cannot agree as to the square on which it should be replaced, the game must be annulled. III.— RIGHT OF MOVE AND CHOICE OF COLOR.
Side 13 - Rook simultaneously, or shall touch the King first If he touch the Rook first, he must not quit it before having touched the King ; or his opponent may claim the move of the Rook as a complete move. When the odds of either Rook or both Rooks are given, the player giving the odds shall be allowed to move his King as in castling, and as though the Rooks were on the board.

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