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Quarters. The refpective Stations of the Officers and People in Time of Action. Quartering, diftributing the Men to different Places. Quarter Bill, the Lift of the Ship's Company, with their Stations for Action noticed.

Quarter Wind, is when the Wind blows in abaft the main Shrouds. Reeve. To reeve a Rope, is to put it through a Block, and to unreeve it is to take it out of the Block.

Rowfe in the Cable. Haul it in, and make it taut, or tight. Reach of a River. The Distance between any two Points of Land that lie in a right Line from each other.

Ride at Anchor, is when a Ship is held by her Anchors, and is not driven by Wind or Tide. To ride athwart, is to ride with the Ship's Side to the Tide. To ride Hawfe fallen, is when the Water breaks into the Hawfe in a rough Sea.

Road. A Place near the Land where Ships may anchor, but which is not fheltered.

Rounding. Old Ropes used to put in between the Layers of the Cable before it is fewed.

Ratlines. The fmall Ropes fastened to the Shrouds, by which the Men go aloft.

Rother, or Rudder. The Machine by which the Ship is steered. Rullock. The Nitch in a Boat's Side, in which the Oars are used. Strike. A Term for yield or furrender, ufed to an Enemy. Splice. To make two Ends of Ropes faft together, by untwifting them, and then putting the Strands of one Piece with the Strands of the other.

Serve, To wind something about a Rope to prevent it from chafing or fretting. The Service is the Thing fo wound about the Rope. Scaze. To bind or make fast.

She fands, or fends. When the Ship's Head or Stern falls deep in the Trough of the Sea.

Settle. To lower; as fettle the Top-fail Halyards, lower them.
Sound, To try the Depth of Water; alfo a deep Bay.

Sheer. The Sheer of the Ship is the Curve that is between her Head and her Stern, upon her Side. The Ship fheers about, that is, fhe goes in and out.

Sheers, are Spars lashed together, and raised up for the Purpose of getting out or in a Maft.

Scudd. To go right before the Wind; and going in this Direction without any Sail fet is called Spooning.

Steeve. Turning up. The Bowsprit fteeves too much, that is, it is too upright.

Spring Tides, are the Tides at new and full Moon, which flow higheft, and ebb lowest.

Spilling-lines, are Ropes contrived to keep the Sails from being blown away when they are clewed up, in blowing Weather. Starboard. The right Side.

Spur-Shoes, are large Pieces of Timber which come up abaft the Pump Well.

·Spurling-line, is a Line that goes round a small Barrel, abaft the Barrel of the Wheel, and coming to the Front Beam of the Poop Deck, moves the Tell-tale with the Turning of the Wheel, and keeps it always in fuch Pofition, as to fhew the Pofition of the Tiller.

Spear of the Pump. The Handle of an Hand-Pump.

Steady. A Term ufed by the Man at the Cun to the Steerfman, when failing before the Wind, to keep the Ship as fhe goes. Sway away. Hoift.

Stretch out. ftrong.

A Term used to Men in a Boat when they should pull

Swabb. A Kind of large Mop made of Junk to clean a Ship's Deck with.

Sinnett. A fmall platted Rope, made from Rope Yarns,

Stem. She does not ftem the Tide; that is, fhe does not go thro' it, or cannot make Head againft it, for Want of Wind.

Sued, or Sewed. When a Ship is on Shore, and the Water leaves her, fhe is faid to be sued; if the Water leaves her two Foot, fhe fues, or is fued two Foot.

Stays. Large Ropes coming from the Maft Heads down before the Mafts, to prevent them from fpringing, when the Ship is fending deep.

Spring-Stays, are rather smaller than the Stays, and placed above them, and intended to anfwer the Purpofe of the Stay if it should be shot away, &c.

Spring. To break; as to fpring a Maft or Yard, is to fplit or

break it.

Shank Painter. The Rope by which the Shank of the Anchor is held up to the Ship's Side; it is made faft to a Piece of Iron Chain, in which the Shank of the Anchor lodges.

Stoppers. Large Kind of Ropes, which being faftened to the Cable in different Places abaft the Bitts, are an additional Security to the Ship at Ancher.

Tack. To go

about.

Trey Sail. A fmall Sail used by Cutters and Brigs in blowing Wea

ther.

Tell-tale. An Inftrument which traverfes upon an Index in the Front of the Poop Deck, to fhew the Pofition of the Tiller. Traverfe. To go backwards and forwards.

Tiller. A large Piece of Wood, or Beam, put into the Head of the Rudder, and by Means of which the Rudder is moved.

Tort, or Taut, fignifies tight.

Trice, Trice up. To haul up and faften.

Tarpaulin. A Cloth of Canvas covered with Tar and Saw-duft, or fome other Compofition, fo as to make it Water Proof.

Tide-gate. A Place where the Tide runs ftrong.

Tide it up. To go with the Tide against the Wind.

Tow. To drag. The Ship tows her Boats, that is, drags or draws

them after her.

Truck. A round Piece of Wood put upon the Top of Flag-Staves, with Sheaves on each Side for the Halyards of the Flags to reeve

in.

Tier. A Row; as a Tier of Guns, a Tier of Casks, &c.

Trunions of a Gun, are the Arms cr Pieces of Iron by which it hangs on the Carriage.

Tampions, or Tomkins. The Bung, or Piece of Wood, by which the Mouth of the Cannon is filled to keep out Wet.

Truck of a Gun Carriage, is the Wheel upon which it runs. Uvrou. The Piece of Wood by which the Legs of the Crow-foot are extended.

Unfurl. Caft loose the Gasket of the Sail.

Unbend. Caft off the Sail from the Yard.

Under Way. When a Ship is failing, fhe is faid to be under Way. Veer. Let out, as veer away the Cable.

Veer, or Wear the Ship. That is, put her about with her Head to Leeward, the contrary Way to tacking.

Veer. Shift. The Wind veers, that is, it shifts or changes.

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Viol, or Voyal. A Block, through which the Meffenger paffes in· weighing the Anchor. A large Meffenger is called a Viol. Vane. A small Kind of Flag worn at each Maft-Head. Wake. The Path or Track impreffed on the Water by the Ship's paffing through it, leaving a Smoothness in the Sea behind it. "A Ship is faid to come into the Wake of another when the follows her in the fame Track, and is chiefly done in bringing Ships to, or in forming the Line of Battle.

Weather. To weather any Thing, is to go to Windward of it. Wales, are ftrong Timbers that go round a Ship a little above her

Water Line.

Water-Line. The Line made by the Water's Edge when a Ship has her full Proportion of Stores, &c. on Board.

Warp. To warp a Ship, is to draw her against Wind, &c. by Means of Anchors and Hawfers carried out.

Warp. A Hawfer, or fmall Cablet.

Would. To would is to bind round with Ropes, as the Maft is woulded.

Weigh. To haul up, as weigh the Anchor.

Yaws. The Ship yaws, that is, goes in and out, not steady.
Yards. The Timbers upon which the Sails are spread.

The following Questions and Answers are recommended to the Perufal of young Gentlemen belonging to the Sea, in order to refresh their Memories, previous to that Examination which they must pass through, before they are appointed to a Commiffion in the Royal Navy, or an Officer in the EastIndia Service; as it is probable fimilar ones may be asked, by thofe appointed to examine them, at the Navy Office and the Eaft-India Houfe.

Queft. LOW do you find the Golden Number?

How

A. I add one to the given Year, and divide the Sum by 19, the Remainder will be the Golden Number.

2. How do you find the Epact for any Year?

A. By dividing the given Year by 19, and multiplying the Remainder by 11, the Product will be the Epact, if it does not exceed 30; but if it does, I fubtract 30 from it as often as I can, and the Remainder will be the Epact.

Q. How do you find the Moon's Age?

A. To the Epact, I add the Day of the Month, and the Number of the Month; their Sum will be the Moon's Age, if it does not exceed 30; but if it does, I fubtract 30 from it as often as I can, and the Remainder will be her Age.

Q. How do you find the Moon's Southing, or the Time of her coming to the Meridian?

A. I multiply the Moon's Age by 48, and divide the Product by 60; the Quotient will be the Hours, and the Remainder the Minutes when she is on the Meridian past Noon: Or, I may multiply the Moon's Age by 4, and divide the Product by. 5, the Quotient will be the Hours, and the Remainder multiplied by 12 will be the Minutes when the fouths, or is on the Meridian, in the Afternoon: But if this Time fhould exceed 12, I fubtract 12 from it, and the Remainder will be the Time of her Southing in the Morning.

2. How do you find the Time of High Water at any Place? A. To the Moon's Southing on the given Day, I add the Time of High Water, Full and Change, at the given Place, and the Sum will be the Time of High Water there in the Afternoon: But if this Time fhould exceed 12, I subtract 12 from it, and the Remainder will be the Time of High Water in the Morning; and if it exceeds 24, I fubtract 24 from it, and the Remainder will be the Time of High Water in the Afternoon.*

2. Suppofe that you go into an Harbour, and find by your Watch that it is High Water at any Hour on that Day; by what Means do you find the Times when it is High Water on Full and Change Days in that Place?

The Time of High Water is found more correct by the Tables, fee Page 143.

A. I find the Time of the Moon's Southing on that Day, and fubtract it from the Time of High Water at the given Place, if I can, and that will be the Time of High Water. If I cannot, I add 12 to it, and then subtract the above Time; the Remainder will be the Time of High Water at the given Place, on Full and Change Days. 2. How do you find the Zenith Diftance of any Object?

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A. By correcting the Altitude for the Dip, Refraction and Semidiameter, and then fubtracting it from 90°, the Remainder will be the Zenith Distance, which will be either North or South, according as the Object bears of me.

2. Suppofe the Zenith Distance 10° North, and the Declination 20° North, what Latitude are you in, and of what Name? A. Ten Degrees North.

2. The Sun is in your Zenith, what Latitude are you in? A. The fame as the Declination is, whether North or South. 2. Your Zenith Diftance is 20° North, and your Declination is 20° North, what Latitude are you in?

A. Upon the Equator, and confequently in no Latitude.

2. Suppofe that your Zenith Distance is 50° S. and the Declination 10° Ñ. what Latitude are you in?

A. Sixty Degrees North.

2. Suppose your Zenith Distance be 45° N. and the Declination 15° S. what Latitude are you in ?

A. Sixty Degrees South.

2. Suppose your Zenith Distance is 45° N. and the Declination 15° N. what Latitude are you in?

A. Thirty Degrees South.

2. What do you mean by the Word Amplitude?

A. The True Amplitude is the Number of Degrees that the Sun, Moon or Stars, rife and fet, to the Northward or Southward of the true-Eaft or Weft. The Magnetic Amplitude is the Number of Degrees they rife or fet to the Northward or Southward of the Eaft or Weft Point of the Compass.

2. How do you find the True Amplitude?

A. As the Co-fine of the Latitude is to the Radius: fo is the Sine of the Sun or Star's Declination to the Sine of the True Amplitude. Or, If the Secant of the Latitude be added to the Sine of the Sun or Star's Declination, the Sum (rejecting 10 in the Index) will be the Log. Sine of the true Amplitude.

2. But, fuppofing the Evening or Morning proves cloudy, and you cannot fee the Sun or a Star, how will you find the Variation of the Compass?

A. By an Azimuth.

2. What do you mean by an Azimuth?

A. The true Azimuth, is the Distance of the Sun or Star from the true North or South at every Degree and Minute of Altitude. The Magnetic Azimuth is their Distance, at each Degree and Minute of Altitude, from the North or South Point of the Compass. 2. How do you find the True Azimuth ?

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