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The King's Bishop's Gambit. This variation differs from all the preceding ones in White's' third move. Instead of moving Knight to K B 3rd, he brings out his King's Bishop, allowing Black to check at K R 5th. It is a somewhat hazardous Opening for the inexperienced player.

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THE CLOSE, OR IRREGULAR GAME. All those openings wherein the two players do not commence with 1. P to K 4th each, it has been found most convenient to class under the term “Irregular.” These Openings are generally found to result in a somewhat slowly-developed game, and are often chosen by the more cautious class of players. Harrwitz, in his match with Paul Morphy, opened all the games in which he was first player with the Queen's Gambit. We would recommend the student not to neglect these so-called Irregular Openings, leading as they do to positions very different to those already described. A player who has made himself acquainted with the style of play demanded by the leading débuts, often finds himself at a loss, when encountering an adversary who has familiarised himself with the Openings on the Queen's side.

The Queen's Gambit.

1. P to Q 4th

1. P. to Q 4th .. 2. P to Q B 4th

2. P takes P The authorities say that it is better for Black not to take the lawn, but to move 2. P to K 3 instead. (See below.) 3. P to K 3rd

3. P to K 4th If Black here attenints to support the Gambit Pawn with 3. P to Q Kt 4th, White replies with P to Q R 4th, and will gain an advantage. 4. K B takes P

4. P takes P 5. P takes P

5. K Kt to B 3rd 6. Q Kt to B 3rd

6. KB to Q 3rd 7. K Kt to B 3rd

7. Q Kt to B 3rd 8. P to K R 3rd

8. P to K R 3rd The advance of the K R P is indispensable for each player at an early stage of this Opening. 9. Castles

9. Castles 10. Q to Q 3rd

The gaine is about equal. Your position has perhaps more freedom.

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or 2. P to Q B 4th. In the latter, you advance the Pawn to Q 5th, with a superior game.

The French Game. This is a safe game for the second player, and one often adopted by amateurs when matched against superior players. WHITE.

BLACK. 1. P to K 4th

1. P to K 3rd 2. P to Q 4th

2. P to Q 4th 3. P takes P

3. P takes P If you play 3. P to K 5th, Black will speedily acquire the better game. 4. K B to Q 3rd

4. K B to Q 3rd 5. K Kt to B 3rd

5. K Kt to B 3rd 6. Castles

6. Castles 7. B to K 3rd

7. B to K 3rd 8. Q Kt to B 3rd

Even game.

The Sicilian Game.

1. P to K 4th

1. P to Q B 4th The English and German Hand-Books agree with Jaenisch in pronouncing this to be the very best reply on the board to 1. P to K 4th. Recent experience, however, has tended, in some measure, to qualify the opinion of these high authorities, the defence of 1. P to K 3rd being now usually preferred, as yielding a more immediate equality of positions. 2. P to Q. 4th

2. P takes P 3. K Kt to B 3rd

3. Q Kt to B 3rd 4. K Kt takes P

4. P to K 3rd 5. Q B to K B 4th

5. P to Q R 3rd 6. Q Kt to B 3rd

White has the better game.

The Centre Counter Gambit.

1. P to K 4th

1. P to Q 4th This defence, if not properly met, may often result in giving the second player the advantage. 2. P takes P

2. Q takes P 3. Q Kt to B 3rd

3. Q to her sq

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The Tianchetto, or Flank Opening, Consists in either player moving 1. P to Q Kt 3rd. It is, however, generally employed defensively against 1. P to K 4th, although it is sometimes adopted by the opening player, whilst giving the odds of a piece to a mere routine opponent, in order to throw him on his own resources at the commencement of the game.

The method of opening the game by 1. P to Q B 4th was first brought prominently into notice by Mr. Staunton, in his great match with M. St. Amant. Mr. Staunton recommends Black to reply also with 1. P to Q B 4th. In this form of opening, it is generally advisable to advance the K P one step only, and afterwards to play P to K Kt 3rd, in order to bring out the KB at K Kt 2nd.

We believe, however, that Black may obtain at least an even game by playing 1. P to K 4th in reply to 1. P to Q B 4th, thereby bringing about the “Sicilian Game," the position of the players being reversed.

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