Computer Games and Software EngineeringKendra M. L. Cooper, Walt Scacchi CRC Press, 8. mai 2015 - 311 sider Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to |
Innhold
Use of Game Development in Computer Science and Software Engineering Education | 31 |
ModelDriven Engineering of Serious Educational Games Integrating Learning Objectives for SubjectSpecific Topics and Transferable Skills | 59 |
A Gameful Approach to Teaching Software Design and Software Testing | 91 |
Educational Software Engineering Where Software Engineering Education and Gaming Meet | 113 |
Adaptive Serious Games | 133 |
Andre utgaver - Vis alle
Computer Games and Software Engineering Kendra M. L. Cooper,Walt Scacchi Ingen forhåndsvisning tilgjengelig - 2015 |
Computer Games and Software Engineering Kendra M. L. Cooper,Walt Scacchi Ingen forhåndsvisning tilgjengelig - 2020 |
Vanlige uttrykk og setninger
adaptivity applications approach assignment associated class behavior cache CGSE challenges chapter clients Code Hunt coding duel computer games Computer Science Computer Science Education create database domain educational games environment event example experience feedback Figure focus focuses framework functional game AIs game design game development game elements game engine game play mechanics game servers game software game-based goal IEEE implementation interactive interface International Conference Java latency learner learning content method MMORPG MMOs module multiplayer games Option Pex4Fun platform player problem Proceedings programming proxies question RCAT repurposing requirements reuse robot Scacchi scalable serious games SIGCSE SimSYS simulation skills social software architecture software design software development software engineering software testing specific squirrel statechart storyboard studies tasks teaching techniques technologies tion topics tournament trash tutors virtual worlds visual World of Warcraft