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CHAPTER V.

CRITICAL SITUATIONS AND ENDINGS OF GAMES.

"Policy often effects what force cannot
accomplish."

THE endings of games are worthy particular study. Let young players amuse themselves for an hour or two by trying their skill at the fol lowing: the men are to be placed in the positions indicated. The White pieces in each case occupy the lower half of the board, and move upward.

WHITE TO MOVE AND DRAW.

Black.

King on 19

King on 18

Man on 28

White.
King on 32
King on 27

In this position it seems very easy for Black to win; but White with the move must draw. Try this; there are not above four moves on each side.

WHITE TO MOVE AND DRAW.

Black.

Man on 5

King on 9

White.

King on 7

In this situation-one that often occurs in playit would seem that Black ought to win, from the fact that he has the advantage of a man, but he cannot extricate it, and so White is enabled to draw. Try this :

WHITE TO MOVE AND WIN.

Black men on squares 1, 2, 3, 5, 7, 8, 10, 12, 15, 16, and 18.

White men on squares 13, 17, 19, 21, 22, 24, 25, 27, 28, 31, and 32.

This is an instructive position, and will afford the amateur good practice.

Black men on squares 1, 2, 3, 5, 7, 8, 10, 12, 15, 16, and 18.

White men on squares 13, 17, 19, 21, 22, 24, 25, 27, 28, 31, and 32.

[blocks in formation]

A few more examples of critical situations will be found useful to the student.

BLACK TO MOVE AND WIN.

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[graphic]

White to move, B. wins: or Black moves, and White draws,

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