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at all in the other. The reason is that each hair is covered with a kind of scales which grow in one direction, and it is therefore easier to rub the hand over it one way than the other, though the scales cannot be seen with the naked eye. The direction in which it is easiest to stroke hair is always down, or from the root, hence it is always possible to tell by feeling which end of a hair grew nearest the root.

4. Fill one glass with water almost as warm as the hand can bear, another with cold water, and a third with lukewarm water. Hold one hand in the warm water and the other in the cold water for about 15 or 20 seconds, and then put them into the lukewarm water. It will feel warm to the hand which has been in the cold water, and cold to the other. The reason is that we cannot really tell the temperature of objects by the touch, but only whether they are warmer or colder than ourselves.

5. Put a piece of iron and a piece of wood into the ice box of a refrigerator, and let them remain several hours, long enough for both to get ice cold. Then take them in the hand, and the iron will feel colder than the wood. Put them in a moderately warm oven for half an hour, and feel them again. This time the iron will be the warmer. The iron may be even too hot to hold, while the wood can be taken up easily. The reason is that iron is a better conductor of heat than wood. Heat therefore goes from the iron to the hand, when it is hot, faster than it does from the wood, and iron takes heat away from the hand faster when it is cold.

He then takes the remaining cards of the full pack, called the Stock, shuffles them, and gives them to the player on his right to cut. The card cut determines the trump suit, and the dealer then takes the Deuce of that suit from the stock, to complete his own hand. There is thus in play, besides the regular Euchre pack, one Deuce, which, as the trump changes, is sometimes of the trump suit and sometimes not. It always ranks as the highest card in the pack, except when played in its own suit, where it is lowest, as in Whist. The highest trump is the Queen, called Femme Sole (a French term used in law to mean an unmarried woman). The eldest hand now leads any card except the Deuce. Suit must be followed, if possible (except that the Deuce may be played out of suit), and the trick must be taken, if possible. The winner scores one for the trick, which he takes into his own hand, making the hands equal again by giving to each of the other players one of his cards, according to the following plan :

1. If one of the others holds Femme Sole, and the other the Deuce, he gives to the holder of each card a card in its suit.

2. If the two should be in the same hand he gives a card in the Deuce suit to that hand, and placing the Deuce in the stock, substitutes for it any other Deuce he pleases, telling what it is, as he does so. This is called "clearing the Deuce.” To the third player he gives any card he chooses.

3. If the Deuce and Femme, or either of them, are in his own hand, he gives a trump to the player with the highest trump, and any card to the other player.

4. Should he not be able to do as he should, he may give out any card he pleases, but then is not allowed to score for the trick.

FEMME SOLE, a game of CARDS, played by three persons with a full pack. The deal is determined by cutting, the lowest card indicating the dealer. He separates a EUCHRE pack from the full pack, and deals The winner shuffles and cuts the eleven cards, one by one, to each of stock for a new trump after each the other players and ten to himself. | trick, but there is no fresh deal till

the close of the game, which is won by the first player who makes eleven points.

The general rules for playing are as in WHIST. It is best to lead from a long suit, and in giving out after each trick, low cards should be chosen. Deuce is least valuable when it is unsupported by other cards of the same suit, for then, by leading that suit, an opponent may force the holder to play it, when it will be taken, being low in its own suit. When a player gets the privilege of clearing the Deuce," therefore, he should select, as the new Deuce, one of whose suit the holder of the Deuce has very few. FENCING, exercising with foils. Fencing foils are tipped with metal or gutta percha buttons, so that no injury can result from a touch, but both contestants usually wear leather jackets to protect them in case a button should break off, and each

Fig. 1.-Fencing Mask,

has over his face à mask of wire gauze (see Fig. 1) and a padded glove on his right hand.

The foil should be held with the hilt (or handle) flat in the hand, the thumb being stretched along the upper side, and the pommel, or end,

resting under the wrist. The foil should be held lightly, but so that the fingers will take an instantaneous grip, (see Fig. 2.) The various movements in fencing, which are chiefly called by French names, will now be described. By carefully learning their names, and practicing them,

Fig. 2.-Holding Foil.

beginners will soon be ready to apply them and vary them in actual contests, when parrying or thrusting. The principal kinds are the Engage, the Guard, the Thrust, and the Parade. The Engage is a position where the adversaries' foils touch each other; the Guard is a position of the foil intended to protect its holder; the Thrust is a forward motion of the foil toward the opponent in an endeavor to touch him; and the Parade is a movement of the foil to parry, or turn aside, a thrust. Any of these positions or movements may be in Prime, Seconde, Tierce, Carte (or Quart). Quinte, Sixte, Half Circle or Octave (words derived from the French numerals from 1 to 8), according to the way in which the foil is pointed and held, as will now be explained. What are called the lines of defense are illustrated by Fig. 3, which is supposed to show the body of the fencer's opponent divided into quarters by two lines, a horizontal and a vertical. The space on the right is called the outside, and that on the left the inside, and the quarters, called the "lines of defense," are thus the Inside high, Outside high, Inside low, and Outside low. Each of these quarters may be defended by two different positions of the foil. In each the sword-hand is supposed to be opposite the center and the foil extending into the quarter to be defended.

Before engaging in a regular con

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foil is now released with the left hand and brought down so that the point appears to cover the opponent's left eye. The right arm, which holds the foil, is bent, the elbow drawn in, and the hand on a level with the chest. To balance the right arm and foil, the left arm is still held up in a curve, the palm toward the right, and about as high as the top of the head. The body is upright and supported on both legs. The fencer is now "on guard in carte" (see Fig. 7).

The guard "in tierce" differs from this only in reversing the hand, so that the nails are half-turned downward, and in stretching the arm a little outward, to cover the outside of the body. When two fencers engage in carte (see Fig. 8), each has his foil on the right of his adversary's, that is on his adversary's inside, so the guard of carte is called an "inside guard." In the engage of tierce the foils touch on the other side, it being an "outside guard." When a fencer shifts his foil from carte to tierce, or vice versa, he is said to "disengage." This is done in carte or tierce by lowering the foil just enough to clear the adversary's, and raising it on the other side. In engaging, the foils are crossed at a point about nine inches from the point. The most common guards, besides those already described, are those of half-circle and octave. The half-circle guard is an inside low guard, usually to protect against a thrust in second or low carte (see below). To take it, the hand is raised to the left shoulder, the elbow turned in, and the point of the foil is held on a level with the adversary's waist. The octave is a low outside guard, generally used against the thrust of octave (see Fig. 9). The hand is raised to the chest, with the point of the foil on a level with the lower part of the adversary's chest. In disengaging from the guards of half-circle and octave, the foil is slipped over that

of the opponent, not under, as in tierce.

Thrusts. The usual thrusts are

made by means of the half longe (or lunge) and the longe. To make the half-longe. the fencer stands on

Fig. 4. First Position. Fig. 5.-Second Position. Fig. 6.-Third Position, guard and first straightens the right arm, bringing the hand up as high as his face, and additional impetus is

gained by throwing the left hand down, palm outward, so that the arm is parallel with the leg; simultane

Fig. 7.-On Guard in Carte.

ously, the left knee is straightened and the weight of the body thrown on the right leg, without moving

either foot from the ground. The full longe is made in like manner, but by also stepping forward with

the right foot as the weight is thrown When the fencer, being on guard, on it (see Fig. 10). Reversing these wishes to advance, he moves the right movements so as to bring the fenceron foot forward about a foot, and inguard again, is called "recovering." | stantly, almost at the same time, fol

Fig. 8.-Engaged in Carte.

lows with the left, so that the distance between his feet remains the same. In retiring, the left foot makes the first movement.

The thrusts usually take their name from the position of the fencer when he makes the longe. Thus the straight thrust in carte is made

Fig. 9.-Guard of Octave.

from the engage in carte. Whenever ing." In like manner, the semithe fencer sees that his opponent is circle thrust (also called low carte) not "covering" or protecting him- is made from the semicircle guard, self, there is said to be an open-and the octave thrust in like manner.

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