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ceded about 100 feet by a smaller all point outward. Strips of wood one, called a pilot kite, which can are now bound to the string lengthbe turned to one side or the other wise between the knives to keep by strings, and the carriage can them in place. Kite-fighting origithus be guided somewhat. Benja-nated in China, where it is a favormin Franklin once allowed himself ite sport. to be drawn across a river by a kite, when he was bathing.

While the kite is in the air, if little pieces of paper with holes in the middle be strung on the string, the force of the wind will carry them up to the kite. These are called "messengers." Messengers made like a toy paper windmill will twirl around as they rise.

History. Kites appear to have been brought into Europe from China or Japan, where they were first used. The English name is from a supposed resemblance to the bird called a Kite. The French call the kite cerf volant (flying stag), the Scotch name it Dragon, and the Germans call it Drache which means the same thing.

Kite-fighting, a contest between KNAVE'S DIAL, a SOLITAIRE game two kite-flyers to see which can of CARDS, played with one or two capture or disable the other's kite. full packs. All cards of the suit of With ordinary kites this is done the first one played are placed, as by entangling the tail of one in they appear, in a circle to represent the string of the other. The kite the numbers on a clock dial, the whose tail is thus entangled is said | Queen counting as 11 and the King as

to be captured. To capture a hostile kite, the flyer must make his own kite pass under the string of the other and then let out twine; when his kite has fallen behind that of the enemy he pulls it in rapidly. Kites with broken glass or knife blades fastened to the

tail are sometimes used in these contests, the object in this case being to cut the opponent's string by sweeping the tail across it. They should be six-sided. The pieces of glass for the tail are obtained by chipping them from The Knave is placed in the cena thick glass bottle. tre. On this dial is placed another Pieces with one edge of a differently colored suit, and so sharp and the other on till all the cards are used. Cards thick and blunt are that cannot at once be put in place selected, and three are are laid aside to form stock, and Kite-cutter. fastened to the string the stock can be shuffled and relaid at one point with wax, so that they twice. If the four dials can thus

12.

Knave's Dial.

be formed, one above another, the player wins.

MOTHER.

"My daughter Jane is yet too young
To be ruled by your flattering tongue."

KNIGHTS.

"Be she young or be she old,
'Tis for the price she may be sold.
"So fare you well, my lady gay,
We must turn another way.'

MOTHER.

"Turn back, turn back, you Spanish Knight, And scour your boots and spurs so bright.'

ONE OF THe knights. "My boots and spurs they cost you nought, For in this land they were not bought.

MOTHER.

"Turn back, turn back, you Spanish Knight, And choose the fairest in your sight."

One of the knightS. "I'll not take one nor two nor three,

KNIGHT OF THE WHISTLE, a trick, which the victim supposes to be a game. The person who is to be duped is told that the game consists in passing a whistle around a circle of players, while one, standing in the middle, is required to find it by its sound, as it is blown from time to time. Whoever "counts out" for the game must arrange that the player in the middle is some one who does not know the trick, which will now be explained: The whistle is fastened to one end of a string about two feet long, at the other end of which is a bent pin. The pin is hooked into the clothes of the player in the middle of the ring, so that the whistle always hangs behind him. It is blown by some one, and the seeker turns quickly to find it, thus carrying it in front of some one else, who blows it again. The victim of the trick is thus kept turning from side to side till he discovers the deception. The pin can" be hooked into his clothes without his noticing it by making him kneel down and close his eyes, and then, after going through a mock ceremony, declaring him a "Knight of the Whistle," and striking him on the back. While this is going on, the whistle can be attached to him unobserved. The players should pretend to pass the whistle from one to the other so as to increase the deception.

But pray Miss (Mary) walk with me."

The knight then takes the hand of the girl named and walks around the room with her. On his return he says:

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Here comes your daughter safe and sound, In her pocket a thousand pound. On her finger a gay gold ring,I bring your daughter home again." Sometimes the girl runs away and is pursued by her mother or the knight.

History. This game is played in many different forms throughout Europe. The English and Scotch versions are similar to ours, but in Spain the "knights" represent an embassy from the Moorish king. The verse probably dates from the middle ages. In the last century KNIGHTS OF SPAIN, a game the game was very popular in the played by three boys, representing United States, and it is still played Spanish knights, and any number of somewhat. Another version of the girls, representing a mother and her game begins "Here comes a duke daughters. The mother and daugh-a-roving," sometimes corrupted into ters sit in a row, and the knights ad- "We are three ducks a-roving." vance to ask the hand of one of the latter in marriage. A dialogue is carried on in verse, of which there are many varieties. The following is one common form:

KNIGHTS.

"Here come three lords out of Spain, A courting of your daughter Jane.'

KNITTING NEEDLE, Experiment with a. Heat a knitting-needle to redness in an alcohol flame, holding it by a cork on one end so that the fingers may not be burned. Dip the red hot needle into cold water, and then hold it again in the flame. It will change

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The ball is of wood or white porcelain, about an inch and a half in diameter. The players take turns at the bat, and, sending the ball into the air from the trap, as in Trap Ball, try to knock it with the bat as far away as possible. The distance of the spot where the ball strikes from the trap is measured in yards, and after each player has had a certain number of turns, the distances made by each are added together. He whose sum is largest

is the winner. In striking the ball, the bat is held in both hands by the end of the handle, and whirled around the player's head. The distance to which the ball can be driven depends less on force than on skill, which can be gained only by practice.

This game is played chiefly in the north of England. The bat used is called the Knurr (a knot or knob), and the trap the Spell.

LACROSSE, an out-door game | Attack half usually run toward their played by 24 persons, 12 on a side, opponents' goal until "checked," or each of whom has a stick, or crosse, stopped, when they " pass" the ball like that shown in the illustrations, to another of their team, who, in and fully described in Rule I. below. At each end of the playing-field, which is as near 125 yards long as possible, is a goal consisting of two posts, six feet high and the same distance apart. Each side faces one of these and tries to carry or throw toward it with the crosse a solid rubber ball, somewhat smaller than a base-ball. The side that succeeds in propelling the ball through their opponents' goal, either by throwing or striking it with the crosse, or by kicking it, scores a goal, and the side that gains the greatest number of goals in the allotted time (see Rule IX., Sec. 8), wins the game.

The titles of the players and their positions at the beginning of the game are given below, those defending the lower goal being in italics.

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Facing.

turn, does the same, each player re-
turning to his original position up-
on surrendering the ball. Thus, if
the Attack are well trained and play
well together, one of them will
eventually have a good opportunity
to "shoot for goal."
At the open-
ing of the game, the ball is “faced"
in the centre of the field; that is,
placed on the ground there between
the crossed sticks of the two op-
posing players whose positions are
each Centre (see list of positions),
and who must each have one knee
on the ground. When "Play" is
called, each Centre has one of three
methods of play to adopt : either he
can use some trick to obtain the
ball himself (and this is the most
frequently used), or else he can draw
his stick rapidly away, trying to
force the ball behind him, where
one of his team is always ready to
receive it, should the Centre be
successful. In the third and
last method, which the Princeton
College Lacrosse Team invented, he
may, by jumping up on his feet and
keeping his body between the ball
and his opponent, give a player on
his side a chance to run up and ob-
tain the ball. The ball must not be

touched with the hand, however, at any time, by any player, except the Goal-keeper. He who succeeds in getting it after the "face" may strike it with his crosse, run with it in his crosse, or throw it by means of his crosse. The opposing team try to get the ball from him, either by striking his crosse with their crosses, or by "body-checking" him, that is to say, running into him bodily. Care must be taken, however, not to run against an opponent's back, and not to use one's hands, arms, or legs in "bodychecking."

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comes on the fly it is received on the net, the crosse being drawn back slightly as the ball strikes it.

Aliner" is caught by a player's moving to one side, holding his crosse in a horizontal position, and allowing it to "give" a little when the ball strikes it. All these movements (and many more could easily be described) require a great deal of practice to render them successful. Running and Dodging. As a rule, each team has its own method of play, but good critics consider it poor play to keep the men running until "checked;" it being far better to save their strength by teaching

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A line drawn six feet in front of each goal is called the "Goal-crease," the Defence to throw as far and as and no attacking player is allowed inside it until the ball has passed Cover Point. The Goal-keeper, while defending the goal, stands inside the "Goal-crease," and is allowed privileges that are denied to the other players. (See Rule XII.) Picking up and Carrying. A player, when running, always picks up the ball by pushing his crosse under it; when standing, however, he hooks the ball towards him with his crosse and then pushes it under, the ball rolling on by its own impetus. In pushing the crosse, the player leans down so that it will not make too great an angle with the ground. When the ball is already running toward the player he has merely to let it roll up on his crosse, but the crosse must be held at a greater angle the faster the ball is coming. If the ball is rolling very fast and the crosse is held so as to offer too gentle an incline, the ball is likely to bound up into the player's face. If the ball comes on a swift bound, the player should be able, by not standing directly in front of it, to catch it in his net without any difficulty, the old idea of "blocking" or knocking it straight downward and catching it when it rises, being entirely given up, nowadays, as in doing that too much valuable time is lost. When it

accurately as possible, and the Attack to "pass" among themselves as quickly and accurately as possible. In running, the ball is held on the crosse, which is inclined slightly downward in front of the player, the inclination increasing with the speed. The ball is kept in place partly by the resistance of the air, and rests against the stick of the crosse, which is turned slightly to one side for the purpose. When the runner meets an opponent, he must take care to prevent the latter from striking his crosse, and at the same time prevent "body-checking." Sometimes he changes the crosse from one hand to another, or even turns his back, which makes it difficult for the enemy to get at his crosse. Sometimes, with a quick wrist-movement, he throws the ball over his opponent's head, or to one side, running on and catching it again before his antagonist has time to turn. On the other hand, the player who is trying to get the ball strives to knock it out of the runner's stick, or else, which is far more customary nowadays, he tries to upset him by "body-checking." One method of knocking a ball out of a runner's stick is to strike the crosse down, not hitting the ball, which may then be caught in the air.

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