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be tuned thus simply by pouring "My House," each of the other different quantities of water into players must touch the tip of his them. The giass sounds for some forefinger to the table inside the time after the finger has left; hence circle; and when he says "Your chords can be played by rubbing one House," each must withdraw his after another. When the player finger and place it on the table in wishes a note to cease, he touches front of him. The commands "My with his finger the rim of the glass House," "Your House," may be rewhich is producing it. peated as fast as the speaker pleases, and in any order he wishes. Any one who does not put his finger in the circle at the command "My House," or who takes it out except at the command 'Your House,' must pay a forfeit. When the player with the cane says "Your House," he is allowed to tighten the noose quickly, trying to catch any fingers that remain in the circle. If he succeed, the person whose finger is caught must take his place, and the game goes on.

MUSICAL NEIGHBORS, a game played by any number of persons, half of whom are blindfolded. The blindfolded players are seated in a row, alternate chairs being left empty. The others stand in the middle of the room till commanded by the leader to be seated, when they sit quietly in the empty chairs. The leader then gives the command "Sing," and plays some well-known air on the pianoforte. The unblindfolded players sing it together till the leader says Silence," and then each of the blindfolded players is required to name his right-hand neighbor. Each who does so correctly changes places with the one whose name he guesses, who must submit to be blindfolded in turn. The unblindfolded players then stand in the middle of the room again, and the game is repeated as many times as the players please.

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To make the game a success, all the players must begin to sing at the word of command. The voices may be disguised at pleasure. The game may be varied by allowing each to make whatever noise he pleases, instead of singing a song. MY AUNT'S GARDEN. See REPEATING GAMES.

MY HOUSE, YOUR HOUSE, a game played by any number of persons sitting around a table, in the middle of which is a circle about five inches in diameter. The circle may be drawn with chalk, or made of paper. A slip-noose is made at one end of a cord about a yard long, and the other end is tied to a cane. One of the players holds the cane, and the slip-noose is laid around the chalk circle. When he says

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MY LADY QUEEN ANNE, a guessing game played by any number of persons, who sit in a circle. A ball is hidden about the dress of one of the players, and another, who stands within the circle, guesses where it is. First the players in the ring sing:

"My Lady Queen Anne, she sits in the sun,
As fair as a lily, as brown as a bun.
The King sends you three letters and bids
you read one."

The one in the middle answers:

"I cannot read one, unless I read all,

So pray you, deliver the ball. If the person guessed have the ball, he changes places with the one in the centre, otherwise the game is repeated till a successful guess is made.

MY SHIP, a game played by any number of persons, some of whom have not taken part in it before. Each player is asked what his ship is laden with, and is expected to mention an article beginning with the first letter of either of his names. Thus if his name is John Smith, he may say, for instance," Jews-harps," "Sunfish," "Jelly," or "Soup." Those who have not played before are not

told of this condition, and whenever questioner lets him know by a they mention something beginning second remark, but without giving with the wrong letter, are told that information to the other players. the ship cannot enter port with such If incorrectly, the questioner must a cargo. They are usually much guess to what event the player puzzled by observing that a cargo thought he referred. If he cannot proper for one person is not allow- do so, he must tell the company able for another. This game is what he had thought of, and the played under several different event thought of by the questioned names. In one form, each is asked, player becomes the "myth." For "What will you take to the picnic," instance, A says "How do you like and if the answer does not begin with shoes?" Banswers "Made of Glass." the proper letter, the player is told A. "Not Cinderella." C. "When I that he will not be allowed to go. want to catch a train, they are invaluable "(guessing correctly that A referred to Jack the Giant Killer's "shoes of swiftness"). A. "Then you should enter for a pedestrian contest" (thus letting C know that his guess is correct).

MYTHS, a guessing game played by any number of people. Óne player begins by asking a question of some other, relating to an historical or fabulous event he has in mind. The person addressed must reply in such a way that the questioner will know whether he has guessed it correctly or not. If correctly, the

NAPOLEON. See EUCHRE. NECKTIE PARTY, a young people's entertainment, at which each girl wears a colored apron, and provides a necktie also of the same material. The neckties are placed in a room by themselves, and each boy, as he enters, must choose one and put it on. The girl who wears the corresponding apron is under his special charge for the evening. He must see that she enjoys herself, take her in to supper, and see that she reaches home in safety. Of course, the same number of boys and girls should be invited.

with.

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Whenever two players have guessed correctly, the subject must be told to all the others.

of a candle, by means of the cork, and as it expands with the heat it will push the needle in its eye out

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NEEDLES, Experiment Having cut out a piece of cork somewhat like that in the illustration, thrust the point of a needle through one side, at A, and let its eye rest loosely on the other, at B. Stick the point of a second needle into the cork through the eye B of the first, and stick a third by the side of the second. Hold the mid- of the perpendicular, as will be seen dle of the first needle in the flame by comparing it with the third

needle, which remains upright. On card. The entire pack is dealt, one taking the cork away from the can- at a time, including an extra hand, dle, the horizontal needle contracts, which is placed face upward where and the other becomes upright again. all can see it. The eldest hand NEGRO MINSTRELS. In such a now leads, generally the lowest card performance, young people some- he holds of any suit where he has times lose much by omitting details the King, or if he has no King, of that at first may seem obvious or his longest suit, and he declares the well known. In seating a minstrel card as he leads. (Ace ranks below troupe, do not do it in a straight the Two.) The holder of the next line, but in a semi-circle with the higher card must then play and ends towards the audience. Put name it, then the holder of the card the funny men at the ends, and in above that, and so on till no one the middle put the "interrogator," else can play. He who plays the or serious man, whose dignity is in- last card, which is called a stoptended to make the others seem the card, takes the trick and leads for funnier. Let the funny men ask the next. The stop-cards are the their conundrums of him, and let four Kings, because there are none him do no interrupting; the funny higher; the Seven of Diamonds, and men must do all that. It's well for the cards just below those in the the interrogator to repeat each extra hand, because the next higher conundrum very distinctly. If ones are not in the game; and all "Bones" or "Sambo," asks in negro cards just below any which have dialect, "Mr. Johnsing, why am you been already led. He who first gets like de mudder of General Jawge rid of all his cards receives from Washington?" let the interrogator each of the other players a counter repeat very distinctly, "Why am I for every card remaining in that like the mother of General George player's hand. During the game, Washington?" Unless this is done, whenever a card is played correthe question of the conundrum is sponding to a pool-card, he who very apt to be lost amid the laugh- plays it takes all the counters on the ing and confusion of such a show. pool-card, and any player not getting In some shows, the interrogator re- rid of a card corresponding to a peats the answer too. pool-card must place upon the pool-card, for next hand, as many counters as are already upon it.

Although the piano has no place in a minstrel show, there is no serious objection to playing it behind the scenes in connection with the music made before them.

NEWMARKET, or STOP, a game of cards, played by any number of persons with a full pack, from which the Eight of Diamonds has been removed, and with four additional cards, called the pool. The pool-cards, which are the Ace of Spades, King of Hearts, Queen of Clubs, and Knave of Diamonds, are laid face upward, by themselves. Before the deal, each player places counters agreed on on whichever of the pool-cards he pleases. Not all the pool-cards need have counters on them, and several players may place their counters on the same

A card cannot be declared until it is shown.

Only one card can be declared at a time.

There is often a doubt whether a stop-card has been declared in time to stop another one declared apparently simultaneously. In this case, and in all others, the dealer is referee; or the player at his left, if the dealer is interested; or the player next at the left, if the question happens to concern the two first mentioned.

The game, as above detailed, is subject to the following variations: Sometimes the pool-cards are all hearts, and the ten is added.

Sometimes the eldest hand alone

puts counters on the pool-cards, or "garnishes," putting one counter on the lowest, two on the next, etc. Sometimes the "extra hand" is dispensed with. Beginners had better do so.

Sometimes the Seven of Diamonds is an "arbitrary” stop-card, that is, can be played whenever its holder pleases, he thus seizing the lead.

Sometimes the Nine of Diamonds is also made an arbitrary stop-card. In this case, when one arbitrary stop-card is played, the holder of the other can follow with it if he sees fit. The use of the two arbitrary stop-cards is recommended.

Sometimes the choice of suit for arbitrary stop-cards is auctioned off, the dealer acting as auctioneer, and the eldest hand making first bid.

If no bids are made, diamonds remain the suit. If another suit is bid for, diamonds may then be bid for also. After the auction:

(a) The successful bidder places the counters he bids, in the centre of the table.

(b) The player first "out" takes the aforesaid counters.

(c) If the players adopt that form of the game in which the pool-cards are all hearts, the other suit of the same color as the one chosen by auction, is entitled, as played, to the counters on the pool-cards.

The skill shown in this game is in knowing what to lead, and in remembering what has been played, so as to know when any card becomes a stop-card. The preferable leads are from suits in which the leader holds a stop-card. When the lead cannot be kept in this way, aces and the cards just above those in the extra hand should be led. Arbitrary stop-cards should not generally be played early in the hand.

History. Newmarket is derived from an old form of the game called Pope Joan, in which the Nine of Diamonds was called the Pope, and entitled the holder to certain priv-|

ileges. In the play "A School for Scandal" Sir Peter Teazle speaks of playing Pope Joan with the Curate.' Pope Joan is the heroine of a legend of the Middle Ages, which tells how a woman, dressed as a man, became a priest and was finally elected Pope. The name Newmarket is probably from the English town of the same name.

NIGGER BABY. See ROLY POLY. NINE HOLES. See ROLY POLY. NINE MEN'S MORRIS, a game played by two persons, each of whom has nine pieces, or men on a board like that in the illustration.

None of the pieces, which are of two colors, are on the board at the opening of the game. The players take turns in placing their men, one at a time, on the places marked with numbers in the diagram, and afterward in moving them from one spot to the next, in any direction, along the lines. Each player's object, both in placing the men and in moving them, is to form a row of

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also on a board with diagonal lines at the corners, and sometimes, when either player has had all his men captured but three, he is allowed to "hop," that is, to play a man to any vacant spot on the board.

The player must avoid crowding his men together, and try to place them on the corners. He should devote himself to blocking his opponent, as well as to getting his own men into lines. When possible, it should be arranged to make more than one line in successive moves. When by moving one man backward and forward two lines can be alternately made and broken, the player is said to have an open and shut."

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Thus, if a player has pieces at 17, 20, 23, 21, and 24, by moving that at 17 to 18 and then back again, he can continue to make rows of three till his opponent can bring up a piece to block him.

History. Nine Men's Morris was played at least five hundred years ago, and the board then in use was exactly like the one in the illustration. In France, it was played with pawns or men, but in England commonly with stones. Shepherds in England sometimes cut the lines in the ground and make holes for dots. Shakespeare, in describing a stormy

season, says:

"The Nine Men's Morris is filled up with mud." The game was called also Five-penny Morris, and Nine-penny Marl. The French call it Merelles, which is from a Greek word meaning divisions or partitions. Morris may be from the same word, but it is also the name of a dance, and some think that the game was so called from moving the pieces backward and forward as in a dance.

NITRIC ACID, Etching with. Nitric acid is described in C. C. T. To etch with it on copper or brass, warm the metal, and then rub it with a piece of wax so that the metal will be covered with a thin

layer of wax. After it has cooled, draw in the wax the design to be etched, with the point of a knife, a needle, or any other sharp instrument, taking care to reach the surface of the metal. Then cover the metal with strong nitric acid. Soon bubbles will appear along the scratches made by the knife. Let the metal stand a few minutes longer, and then wash it in water and remove the wax, either by heating and rubbing, or with turpentine. The design will be found etched or eaten into the metal surface. This is because Nitric Acid does not act on wax, hence the wax layer protects the metal, except where the layer was scraped away with the knife.

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Pour Nitric Acid on a bit of Dutch leaf," which is very thin brass or bronze used by sign painters. The leaf will dissolve in the acid.

Put a bit of real gold leaf in each of two test-tubes or bottles, pouring Nitric Acid on one, and HYDROCHLORIC ACID on the other. Neither will dissolve the gold, but if the contents of the bottles be mixed, the gold will dissolve. This mixture of acids is called aqua regia (Latin for royal Water), because it is the only liquid which is able to dissolve gold.

NITRIC OXIDE, Experiment with. To make Nitric Oxide gas, arrange the apparatus exactly as for making HYDROGEN, except that copper clippings are put into the bottle instead of zinc, and Nitric Acid poured into the water instead of sulphuric. When a jarful of the gas has been collected over water, remove the jar and turn it mouth upward. The gas, being lighter than air, will rise; but, though it was colorless in the jar, as soon as it enters the air outside it appears as a cloud of reddish brown vapor. The reason of this is that it unites with the oxygen in the air to form another gas called Nitric Peroxide, whose color is red.

NIVERNAISE, a SOLITAIRE game

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