The Chess-player's Pocket Companion: Containing an Account of the Game of Chess ...

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Simpkin, Marshall, 1851 - 2 sider
 

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Side 20 - Rook, &c. &c. XXIII. If a player agree to checkmate with a particular piece or Pawn, or on a particular square, or engage to force his adversary to stalemate or checkmate him, he is not restricted to any number of moves. XXIV. A stalemate is a drawn game. XXV. If a player make a false move, castle improperly, &c. &c., the adversary must take notice of such irregularity before he touches a piece or Pawn, or he will not be allowed to inflict any penalty. XXVI. Should any question arise respecting which...
Side 20 - Every Pawn which has reached the eighth or last square of the chess-board, must be immediately exchanged for a Queen or any other Piece the player may think fit, even though all the Pieces remain on the board. It follows, therefore, that he may have two or more Queens...
Side 16 - The chess-board must be so placed that each player has a white corner square nearest his right hand. If the board have been improperly placed, it must be adjusted, provided four moves on each side have not been played, but not afterwards.
Side 17 - While a player holds the Piece or Pawn he has touched, he may play it to any other than the square he took it from; but, having quitted it, he cannot recall the move. IX. Should a player take one of his adversary's Pieces or Pawns, without saying "J'adoube...
Side 19 - If a player touch a piece or pawn that cannot be moved without leaving the king in check, he must replace the piece or pawn and move his king ; but if the king cannot be moved, no penalty can be inflicted. 18. If a player attack the adverse king without saying '"check...
Side 20 - If a player remain, at the end of the game, with a Rook and Bishop against a Rook, with both Bishops only, with Knight and Bishop only, &c., he must checkmate his adversary in fifty moves on each side at most, or the game will be considered as drawn: the fifty moves commence from the time the adversary gives notice that he will count them.
Side 18 - ... has the option of compelling him to take it with a Piece or Pawn that can legally take it, or to move his own Piece or Pawn which he touched. XII. — Should a player take one of his own men with another, his adversary has the option of obliging him to move either. XIII. — If a player make a false move...
Side 20 - Piece the player may think tit, even though all the Pieces remain on the board. It follows, therefore, that he may have two or more Queens, three or more Rooks, Bishops, or Knights.
Side 18 - When a Pawn is first moved in a game, it may be played one or two squares ; but in the latter case the opponent has the privilege of taking it en passant with any Pawn which could have taken it had it been played one square only.

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