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right, afterwards to the left, mentioning every one as he goes on, and stopping between each two cards, while the croup settles the event.

When a punter gains, he may either take his 1.oney or paroli; if he wins again, he may play sept et le va; should he then prove successful, he can paroli for quinze et le va; afterwards for trente et le va; and, finally, for soixante et le va, which is the highest chance in the game. Should the punter not like to venture so boldly, he may make a paix, or pont; afterwards a double or treble paix, &c., or a single, double, or treble paix-paroli. When doublets are dealt, the punter may either pay or make a pli.

A reckoning may be kept of the number of times each card is dealt, by properly placing a livret and bending the corners of similar cards, one way for the punter, another way for the dealer.'

Terms used at Faro.

Banker. The person who keeps the table.
Cocking. See Paroli.

Couche or Enjeu.—The stake.

Coup.-A stroke or pull. Any two cards dealt alternately to the right and left.

Croupier-Croup. An assistant to the dealer.

Doublet-Is when the punter's card is turned up twice in the same coup, then the bank wins half the stake. A single paroli must be taken down, but if there are several, only one retires.

Hocly-A Certainty-Signifies the last card but one, the chance of which the banker claims, and may refuse to let any punter withdraw a card when eight or less remain to Je dealt.

Livret A small book.-A suit of 13 cards, with 4 others called Figures, viz., one named the little figure, has a blue cross on each side, and represents ace, deuce, tray; another yellow on both sides, styled the yellow figure, signifies 4, 5, 6; a third with a black lozenge in the centre, named the black figure, stands for 7, 8, 9, 10; and a red card, called the great or red figure, for knave, queen, king; these figures are useful for those who punt on several cards

at once.

L'une pour l'autre One for the other-Means a drawn

game, and is said when two of the punter's cards are dealt in the same coup.

Masque-Signifies turning a card, or placing another face downwards, during any number of coups, on that whereon the punter has staked, and which he afterwards may play at pleasure.

Oppose-The Opposite Game-Is reversing the game, and having the cards on the right for the punter, and those on the left for the dealer.

Paix-Peace-Equivalent to double or quits, is, when the punter having won, does not choose to paroli and risk his stake, but bends. or makes a bridge of his card, signifying that he ventures his gains only. A double paix is, when the punter having won twice, bends two cards one over the other. Treble paix, thrice, &c. A paix may follow a sept, quinze, or trente, &c.

Paix-Paroli-Is when a punter has gained a paroli, wishes then to play double or quits, and save his original stake, which he signifies by doubling a card after making his first paroli; double paix-paroli succeeds to winning a paix-paroli; treble paix-paroli follows double, &c.

Paroli or Parolet-Double-Sometimes called Cocking, is when a punter, being fortunate, chooses to venture both his stake and gains, which he intimates by bending a corner of his card upwards.

Pli-Bending-Is used when a punter, having lost half his stake by a doublet, bends a card in the middle, and setting it up with the points and foot towards the dealer, signifies thereby a desire either of recovering the moiety, or of losing all.

Pont-A Bridge.-The same as Paix.

Ponte or Punt-A Point.-The punter or player.

Quinze et le Va-Fifteen and it goes-Is when the punter having won a sept, &c., bends the third corner o the card, and ventures for 15 times his stake.

Sept et le Va-Seven, &c.-Succeeds the gaining of a paroli, by which the punter being entitled to thrice his stake, risks the whole again, and, bending his card a second time, tries to win seven-fold.

Soixante et le Va-Sixty-three, &c.—Is when the player having obtained a trente, ventures all once more, which is signified by making a fifth paroli, either on another card, if he has parolied on one only before, or by breaking the

side of that one which contains four, to pursue his luck in the next deal.

Tailleur-The dealer. Generally the banker.

Trente et le Va-One-and-thirty-Follows a quinze, &c., when the punter again tries his luck, and makes a fourth paroli.

Odds at the game of Faro.-The chances of doublets vary according to the number of similar cards remaining among those undealt.

The odds against the punter increase with every coup that is dealt.

When 20 cards remain in hand, and the punter's card but once in it, the banker's gain is 5 per cent.

When the punter's card is twice in 20, the banker's gain is about the 34th part of the stake.

When the punter's card is thrice in 20, the banker's gair is about 4 per cent.

When the punter's card is 4 times in 20, the banker' gain is nearly the 18th part of the stake.

When only 8 cards remain, it is 5 to 3 in favor or tl bank; when but 6 are left, it is 2 to 1; and when no o than 4, it is 3 to 1.

Roulette.

THE table employed for the Roulette is somewhat in th shape of that used for the game of Rouge et Noir; it is o an oblong square form, covered with green cloth. In the centre is a round cavity, usually made of mahogany, and resembling in some degree a punch-bowl. The sides are immovable, and around it are placed at equal distances several bands of copper, which, commencing at the top, descend to the extremity of the machine. In the centre of it, which is movable, a circular bottom is formed, contain ing thirty-eight holes, to which the copper bands just men tioned are attached, and upon which are painted, alternately, in black and red, thirty-six numbers, from one to thirty-six, a zero (0), and a double zero (00).

In the middle is a moulinet (mill) of copper, surmounted

by a cross of the same metal, which serves to impress the movable bottom with the rotary motion that any one would wish to give it.

There is a banker, or rather many tailleurs who represent him the number of players are not limited.

One of the tailleurs puts the machine in motion, by turning with his forefinger the cross which surmounts it from right to left, thus impressing the bottom that contains the thirty-eight holes, which produces, as before stated, a rotary motion. At this instant, he throws an ivory ball into the concavity of the Roulette, in a direction opposite to the movement which he has given to the movable bottom. This ball moves in the interior with great velocity, making several revolutions; until, at length, from the feebleness of its motion, and after many irregular bounds, it falls into one of the thirty-eight holes, formed, as already stated, by the copper bands.

It is the hole into which the ball enters that determines the gain or the loss of the numerous chances which this game presents.

To the right and left of this machine are figured on the green cloth, for the accommodation of the players, the thirty-six numbers, and the zeros, simple and double.

The other chances are also designated on the green cloth, divergent from its centre, on one side "l'impair, la manque, et le rouge;" on the other "le pair, la passe, et le noir."

The impair wins, when the ball enters a hole numbered impair. The manque wins, when the ball enters a hole numbered eighteen, and all those under that number. The rouge wins, when the ball enters a hole of which the number is red, and vice versa.

This game affords seven chances, comprising that of the numbers; and this latter chance divides itself into many others, of which we shall presently give a brief detail.

The player puts upon those chances of which he makes choice, any sum he pleases; that is to say, from two francs, the least stake admitted, to 12,000, the highest; unless in the like cases of which we have already spoken respecting the game of Rouge et Noir.

The player who puts his money on one of the numbers, or the zeros painted on the green cloth (which is called lei pairs thi ty five times the amount of his stake,

should the ball fall into the corresponding number, or zero, marked in the interior of the roulette.

The gamester who plays on the numbers may play the twelve first, the twelve middle, and the last twelve. If the ball enters the hole in the interior, which corresponds with one of those twelve numbers marked on the green cloth, on which the player has put his money, he is paid three times the amount of his stake.

To play the colonnes, the player places his money in the square, which is at the foot of each column marked on the green cloth. If the ball enters one of the holes corresponding with one of the numbers of the column, the player gains three times the amount of his stake.

He may equally, and at his pleasure, play two, three, four, or six numbers, and he wins and loses always in the same proportion: eighteen times the stake for two numbers; twelve times the stake for three numbers; nine times the stake for four numbers; six times the stake for six numbers; and the rest in the same proportion.

The player who may have put his money on one or the other of the six chances wins double his stake if the chance arrives. If, then, the ball enters a hole of which the number is thirty-six, and rouge, the banker pays double all the money which is placed on the following chances-la passe, le pair, and le rouge, and pays thirty-five times the amount of the sum which was placed on the number thirty-six, and draws to the bank all the money which was placed on the other chances.

If the ball should happen to enter the hole numbered seventeen, noir, the banker pays the player double the amount of the stakes which may have been placed on the following chances-la manque, l'impair, and le noir, and thirty-five times the amount of the stake played on number seventeen, and draws to the bank all the money that may have been placed on the other chances.

When the tailleur perceives that the ball has but few seconds to roll, he cries out-"Le jeu est fait, rien ne va plus." After this the players cannot put any money on the table: should they do so, their money is taken up by a croupier and returned to them.

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