The principle of this problem is that the King must go opposite his royal adversary, whether the Rook move to the right or the left. This position often occurs in actual play. PROBLEM II. 1 Q. to her sq. 2 Q. to her 2nd 1 B. moves (best) 2 Q. checks 3 Kt. to K. B. 5, double check and mate. PROBLEM III. 1 Q. to K. R. sq. 2 Q. or R. mates. 1 Any move. It will be perceived that the whole secret of this problem lies in moving White Queen to the corner square. Whatever Black does in answer, he must submit to mate on White's second move. PROBLEM IV. 1 R. to Q. 6 1 Any move. As in other problems, all depends on the key move. PROBLEM V. 1 B. to Q. 8 1 K. to Q. 5 White. OR, Black. 1 B. to Q. 8 1 K. to Kt. 5 2 Q. to Q. Kt. 2 (ch.) 2 K. takes P. 3 Q. to Kt. 6, mate PROBLEM VI. 1 P. to Kt. 4 (ch.) 1 K. to Kt. 4 (best) 4 Black must move his PROBLEM VII. (THE INDIAN PROBLEM.) 1 P. moves 1 B. to Q. B. sq. 2 R. to Q. 2 2 P. moves (best) 3 K. moves 3 K. moves 4 R. to Q. 4, discovering check and mate 1 R. to K. 4 (ch.) 1 B. takes R. 3 Kt. to Q. 6 (ch.) 2 Q. to Q. Kt. 7 (ch.) 2 R. or B. covers 3 Q. takes Kt. -4 Q. to Q. Kt. sq., mate PROBLEM XI. White. Black. 1 Kt. to Q. Kt, 5 (ch.) 1 P. takes Kt. 2 B. to Q. 2 2 K. takes Kt. 1 Kt. from K. Kt. 5 1 Either P. takes Kt. to K. 4 (ch.) 2 B. to K. 7th 3 Kt. mates. 2 P. moves ENDINGS OF GAMES OCCURRING IN ACTUAL PLAY. The pieces being placed in the following positions, the student may exercise his skill in effecting mate in the prescribed number of moves, or fewer if he can. POSITION I. K. at Kt.'s sq. K. at his Kt.'s sq. White to play, and mate in two moves. POSITION II. K. at his R.'s sq. K at his sq. White to play, and mate in two moves. |