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14 B takes 19 P takes 22 R takes adverse King adverse Kt B K Kt Bishop to Queen's Black plays Book capture Carriage paid castling check mate checkmate Chess Openings defence Diagram illustrating discovering check giving check illustrating the move Irregular Opening K R sq K to Kt K to Q King's Bishop's third King's fifth King's Pawn Knight takes Knight to King's KRsq Kt 3 White Kt 5 ch Kt K B Kt sq Kt takes Kt Kt to K B legally moved lPtoK4 number of moves opponent Pawn takes Pawn Pawn to King's perpetual check player position Q Kt Q to K R Queen to King's Queen's Bishop Queen's Pawn Queen's second seventh square takes K B P takes K P White takes Knight takes Q takes R ch WALSALL White attacks Black's White plays White wins White's move wins the game
Side 23 - CHESSMEN. If, at any time in the course of a game, it is found that the men were not properly placed, or that one or more of them were omitted at the beginning, the game in question must be annulled.
Side 25 - If, in the course of a game, an illegality be discovered (not involving a King being in check), and the move on which it was committed has been replied to, and not more than four moves on each side have been made subsequently, all these latter moves, including that on which the illegality was committed, must be retracted. If more than four moves on each side have been made, the game must be played out as it stands. VIII. — CHECK. — A player must audibly say "Check!
Side 27 - And in all analogous cases ; And whenever one player considers that his opponent can force the game, or that neither side can win it, he has the right of submitting the case to the umpire or bystanders, who shall decide whether it is one for the fifty-move counting ; should he not be mated within fifty moves, he may claim that the game shall be drawn.
Side 27 - Rook first, he must not quit it before having touched the King, or his opponent may claim the move of the Rook as a complete move.
Side 28 - The umpire shall have authority to decide any question whatever that may arise in the course of a game, but must never interfere except when appealed to. He must always apply the laws as herein expressed, and neither assume the power of modifying them nor of deviating from them in particular cases, according to his own judgment. When a question is submitted to the umpire, or to bystanders, by both players, their decision shall be final and binding upon both players. The term bystander shall comprise...
Side 26 - If check be given, but not announced, and the adversary make a move which obviates the check, the move must stand. If check be given and announced, and the adversary neglects to obviate it, he shall not have the option of capturing the checking piece, or of covering, but must " move his King " out of check; but if the King have no legal move there shall be no penalty.
Side 25 - If it happen that, none of the men so touched can be moved or captured, the offender must move his King ; but if the King cannot be legally moved, there shall be no penalty.
Side 25 - If a player make a false move— that is, either by playing a man of his own to a square to which it cannot be legally moved, or by capturing an adverse man by a move which cannot be legally made — he must, at the choice of his opponent, and according to the case, either move his own man legally, capture the man legally, or move any other man legally movable. If, in the course of a game, an illegality be discovered (not involving a king being in check), and the move on which it was committed has...