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3d best 5th ch action adopted advance advantage adversary adverse advisable afterwards Allgaier answer appears attack authors B.'s sq beginning best move better game bishop Black bring called Castles centre CHAPTER checkmate Chess command commencing defence diagonally diagram direction discovered doubled eight enabled equal examined example exchange favor forces forward fourth square gain Gambit German given gives Handbuch Illustrative Game important interpose Jaenisch K.'s Kt Ki's king king's bishop's king's bishop's pawn king's knight's king's pawn knight leading less Lewis mate method mode move movements occupied once opening opponent party piece or pawn play 9 player position prefer present Q. B. takes queen queen's bishop's recommended reply rook Salvio second place side situation superior suppose taken takes K. B. P. ch takes K. P. takes Kt takes Q third square variation WHITE writers
Side 61 - Knight and Bishop only, &c., he must checkmate his adversary in fifty moves on each side at most, or the game will be considered as drawn : the fifty moves commence from the time the adversary gives notice that he will count them.
Side 89 - Again you have failed to see a most important move; you might have taken the K. Rook's Pawn with your Queen, giving check safely, because Black could not take your Queen without being in check with your Bishop. All this time, too, your opponent omits to see the jeopardy his Queen is in, and that as far as practical assistance to his other Pieces is concerned, she might as well be off the board. 19. K.
Side 58 - J'adoube," or words to that effect, his adversary may compel him to take it ; but if it cannot be legally taken, he may oblige him to move the King ; should his King, however, be so posted that he cannot be legally moved, no penalty can be inflicted. X. Should a player move one of his adversary's men, his antagonist has the option of compelling him — 1st, to replace the piece or Pawn and move his King...
Side 56 - The chess-board must be so placed that each player has a white corner square nearest his right hand. If the board have been improperly placed, it must be adjusted, provided four moves on each side have not been played, but not afterwards.
Side 41 - Queen the Pawn, and if he loses it, or happens to checkmate his opponent with any other man, he forfeits the game. The Pawn usually capped is the King's Knight's, because it can be more readily and effectually surrounded by protecting Pieces. TO QUEEN A PAWN, OR TO ADVANCE A PAWN TO QUEEN.
Side 86 - Bishop's Pawn to the third square — in the present instance, for example, you have deprived yourself of the power of castling, at least for some time, since the adverse Queen now commands the very square upon which your King, in castling on his own side, has to move. Black's last move is much more sensible. He again attacks your Bishop, and by the same move brings his Q's Knight into co-operation with the King's, on the weak point of your position : — 10. Pawn to Q.
Side 60 - If a player touch a piece or pawn that cannot be moved without leaving the king in check, he must replace the piece or pawn and move his king ; but if the king cannot be moved, no penalty can be inflicted. 18. If a player attack the adverse king without saying '"check...
Side 36 - When one of the kings is stalemated. En Prise. When a piece or pawn is in a situation to be taken by the enemy, it is said to be en prise. To put a piece en prise, is to play it so that it may be captured.
Side 62 - A stalemate is a drawn game. XXV. If a player make a false move, castle improperly, &c., &c., the adversary must take notice of such irregularity before he touches a Piece or Pawn, or he will not be allowed to inflict any penalty. XXVI. Should any question arise, respecting which there is no law, or in case of a dispute respecting any law, the players must refer the point to the most skilful disinterested bystanders, and their decision must be considered as conclusive. GENERAL RULES AND OBSERVATIONS....