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move of the Black is usually to give check with the Bishop-a sound, but rather risky move

White.

Black.
4 K. B. (ch.)

There are three answers to this_move: you may interpose Bishop, Knight, or Pawn. The

best is

5 P. to Q. B. 3

5 P. takes P.

As his sixth move, White may either take Pawn with Pawn or Castle. Cochrane proposed the first method, but it is not quite safe; for if Black retreats with his Bishop to Queen's Rook's 4th, White has no better move than to advance his King's Pawn. To this Black replies by pushing his Queen's Pawn two squares-the move advocated by St. Amant-or by bringing out his King's Knight to King's 2nd square-the move proposed by Major Jaenisch, the celebrated German analyst. The safest move for the White is to

6 Castle

The game is now fairly opened. Black may take Pawn, but his better move is to advance his Pawn and fork Queen and Knight. We will play a few moves thus

7 Q. takes P.
8 P. to Q. R. 3
9 P. to Q. Kt. 4

10 Q. B. to Q. Kt. 2

6 P. to K. B.7
7 P. to Q. 3

8 K. B. to Q. B. 4

9 K. B to Q. Kt. 3

10 K. Kt. to B. 3

And from this point the game is even-the position of the White being quite equal to the Pawn gained by the Black.

73

CHAPTER V.

ILLUSTRATIVE GAMES.

I CONCLUDE this portion of my little book with a selection of a few Illustrative Games.

1. KING'S GAMBIT.

A game played in the match between Mr. Morphy and Mr. Mongredien, President of the London Chess Club, held at Pursell's, Cornhill :— White (MR. MONGREDIEN). Black (MR. MORPHY).

1 P. to K. 4
2 P. to K. B. 4
3 B. to B. 4

4 B. takes P. 5 P. to Q. 3 6 P. takes Kt. 7 Q. to K. 2 (ch.) 8 B. takes P. 9 Kt. to K. B. 3 10 Kt. to Q. B. 3 11 Castles (K. R.) 12 P. to Q. R. 3 13 K. to R. 14 Q. to Q. 2 15 Q. R. to K. 16 R. takes B. 17 Q. takes R. 18 R. to K. B. 19 Q. to B. 20 P. to Q. Kt. 4 21 B. takes B. 22 Q. to K. 3 23 Q. to B. 3 24 R. takes Q. 25 Kt. to K.2

1 P. to K. 4

2 P. takes P. 3 P. to Q. 4 4 Kt. to K. B. 3 5 Kt. takes B. 6 Q. takes P. 7 B. to K. 3 8 Kt. to Q. B. 3 9 Castles 10 B. to Q. Kt. 5 11 Q. to K. R. 4 12 B. to B. 4 (ch.) 13 B. to K. Kt. 5 14 K. R. to K. 15 B. takes Kt. 16 R. takes R. (ch.) 17 Kt. to Q.5 18 Kt. takes P. 19 Kt. to Q.5 20 B. to Q.3 21 R. takes B. 22 Kt. to B. 4 23 Q. takes Q. 24 R. to Q. B. 3 25 Kt. to Q. 5, and wins,

II. KING'S KNIGHT'S GAME.

White (MR. MONGREDIEN). Black (MR. LOWENthal).

1 P. to K. 4

2 P. to K. B. 4

3 Kt. to K. B. 3
4 B. to Q. B. 4
5 P. to Q. 4
6 Castles

7 P. to K.5 -8 B. to Kt. 3 9 Kt. to Q. B. 3 10 B. to Q. 2 11 Q. to K. 12 Kt. to Q. R. 4 13 B. takes Kt. (ch.)

14 P. to Q. B. 3
15 R. to Q. B.
16 B. to B. 2
17 R. takes B.
18 B. takes P.
19 R. takes P.
20 R. to K. 2
21 B. to Kt. 3
22 Q. to Q. 2
23 B. to B. 4
24 Q. takes Kt.
25 P, to K. R. 3
26 Q. R. to K. B. 2
27 Q. to Q. 2
28 Q. to Kt. 5

29 Q. takes R. P.

30 R. takes P.

31 R. takes R. 32 R. takes Q. 33 P. to K. Kt. 4 34 P. to K. 6

1 P. to K. 4

2 P. takes P.
3 P. to K. Kt. 4
4 B. to Kt. 2

5 P. to Q.3
6 Kt. to Q.2
7 Kt. to Kt. 3
8 P. to Q. 4

9 P, to K. R. 3 10 Kt. to K. 2 11 P. to Q. R. 4 12 Kt. takes Kt. 13 P. to Q. B. 3 14 B. to K. B. 4 15 Kt. to Kt. 3 16 B. takes B. 17 P. to Kt. 5 18 P. takes Kt. 19 Q. to K. 2 20 Castles K. R. 21 Q. R. to K. 22 P. to K. B. 4 23 Kt. takes B. 24 Q. to K. 3 25 R. to K. 2 26 K. to R. 2 27 P. to K. R. 4 28 B. to R. 3 29 Q. to Kt. 3 30 R. takes R. 31 Q. takes Q. 32 K. to Kt. 3 33 R. to K. B. 2 34 R. to K. 2

White.

35 R. to K. 5

36 P. to K. R. 4

Black.

35 K. to B. 5

36 B. to B. 8

After a few moves Mr. M. resigned.

III. VARIATION OF THE SCOTCH GAMBIT.

White (MR. FALKBEER).

1 P. to K. 4

2 P. to Q. 4

3 B. to Q. B. 4 4 Q. to K. 2 5 P. to Q. B. 3 6 P. takes P. 7 Kt. to K. B. 3 8 P. to K. Kt. 4 9 B. takes P. (ch.) 10 R. to Kt. 11 R. takes Q. 12 B. takes Kt.

13 Q. to Q. B. 4

14 Q. takes B., and wins.

Black (M. ZYTOGORSKI).

1 P. to K. 4

2 P. takes P. 3 Q. to K. R. 5 4 B. to Q. Kt. 5 (ch.) 5 P. takes P. 6 B. to Q. B. 4 7 Q. to R. 4 8 Q. takes Kt. P. 9 K. to B. 10 P. to K. R. 4 11 P. takes R. 12 P. takes Kt. 13 P. to Q. 4

EVANS GAMBIT.

1 P. to K. 4
2 K. Kt. to B. 3

3 K. B. to Q. B. 4 4 P. to Q. Kt. 4 5 P. to Q. B. 3 6 P. to Q. 4 7 Castles 8 Q. to Q. 5 9 P. to K. 5 10 Q. to K. 4 11 Kt. takes P. 12 B. to K. 3 13 P. takes B. 14 Q. R. to Q. sq. 15 Q. to K. Kt. 6

1 P. to K. 4 2 Q. Kt. to B. 3 3 K. B. to Q. B. 4 4 B. takes P. 5 B. to B. 4 6 P. takes P. 7 P. takes P. 8 Q. to K. 2

9 Kt. to Q. Kt. 5 10 P. to K. R. 4 11 P. to Q. B. 3 12 B. takes B. 13 Kt. to K. R. 3 14 Castles

15 K. to R. sq.

[blocks in formation]

The following game is remarkable as having been played on the stage of the National Theatre at Pesth, with living players dressed to represent the pieces and pawns. The directors of the game were Herr Szen, the celebrated analyst, and Herket, the manager of the theatre.

White (Herr H.)

1 P. to K. 4
2 P. to K. B. 4

3 Kt. to K. B. 3
4 P. to K. R. 4
5 Kt. to K. 5
6 B. to Q. B. 4
7 P. to Q. 4
8 P. takes P.
9 Kt. to Q. 4
10 B. to K. 3
11 K. to Q. 2
12 Q. takes P.
13 Q. to B. 4
14 Kt. to Q. B. 3
15 Q. R. to K. B.
16 Kt. to Q. 5
17 Kt. takes B.

Black (Herr S.)

1 P. to K. 4 2 P. takes P. 3 P. to K. Kt. 4 4 P. to Kt. 5 5 P. to K. R. 4 6 R. to R. 2 7 P. to K. B. 6 8 P. to Q. 3 9 B. to K. 2 10 B. takes P. (ch). 11 P. takes P. 12 B. to K. Kt. 5 13 Kt. to Q. B. 3 14 Kt. takes Q. P. 15 B. to B. 3 16 B. to. K. 4

17 P. takes Kt.

18 Q. takes K. P. (ch.) 18 Kt. to K. 3

[blocks in formation]
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