The chess-player's handbook

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Side 505 - Is. 6<Z. per vol. Naval and Military Heroes of Great Britain ; or, Calendar of Victory. Being a Record of British Valour and Conquest by Sea and Land, on every day...
Side 25 - Chess-board, must be immediately exchanged for a Queen, or any other piece the player may think fit, even though all the pieces remain on the board. It follows, therefore, that he may have two or more Queens, three or more Rooks, Bishops, or Knights.
Side i - The Pawn moves only one square at a time, and that straight forward, except in the act of capturing, when it takes one step diagonally to the right or left file on to the square occupied by the man taken, and continues on that file until it captures another man. It may, however, for its first move advance two steps, provided no hostile Pawn commands the first square over which he leaps...
Side 21 - The chess-board must be so placed that each player has a white corner square nearest his right hand If the board have been improperly placed, it must be adjusted, provided four moves on each side have not been played, but not afterwards.
Side 22 - ... J'adoube," or words to that effect, his adversary may compel him to take it ; but if it cannot be legally taken, he may oblige him to move the King ; should his King, however, be so posted that he cannot be legally moved, no penalty can be inflicted.
Side 39 - Pawn, and what is worse, has lost his privilege of castling, by being forced to move his King; and although for a moment he had gained a Bishop for a Pawn, it was quite clear that he must lose a Bishop in return by the check of the adverse Queen at King's Rook's 5th square. It is true that he need not have taken the Bishop, but still his King must have moved, and White could then have taken the King's Knight with his Bishop, having always the better position. But now to proceed with the actual game...
Side 25 - XXV. If a player make a false move, castle improperly, &c., &c., the adversary must take notice of such irregularity before he touches a Piece or Pawn, or he will not be allowed to inflict any penalty. XXVI. Should any question arise, respecting which there is no law, or in case of a dispute respecting any law, the players must refer the point to the most skilful disinterested bystanders, and their decision must be considered as conclusive.
Side 118 - B's 3rd. 5. B. to Q. R's 4th. 6. Csstles. 6. P. to Q's 3rd. 7. P. to Q's 4th. 7. P. takes P. 8. P. takes P. 8. B. to Q.
Side 38 - In playing this Pawn your object is afterwards to play Queen's Pawn to Queen's 4th square, and thus establish your Pawns in the centre ; but Black foresees the intention, and thinks to prevent its execution by bringing another Piece to bear upon the square. 4.
Side 38 - K's P. to K's 4th. ]. K's P. to K's 4th. When the men are first arranged in battle order, it is seen that the only Pieces which have the power of moving are the Knights, and that to liberate the others it is indispensably necessary to move a Pawn. Now, as the King's Pawn, on being moved, gives freedom both to the Queen and to the King's Bishop, it is more frequently played at the beginning of the game than any other. You will remember, in speaking of the Pawns it was shown that on certain conditions...

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