1. P. to K's 4th. 2. P. to Q. B's 3d. 3. K. Kt. to B's 3d. 4. P. to Q's 4th. 5. Kt. takes P. 6. K. Kt. to Q's 3d. 7. P. takes P. 8. Q. B. to K's 3d. 9. B. takes Kt. 10. Castles. BLACK. 1. P. to K's 4th. 2. P. to Q's 4th (best.) 3. K. Kt. to B's 3d. 4. Kt. takes P. 5. K. B. to Q's 3d. 6. P. to Q. B's 4th. 7. Kt. takes P. 8. Kt. takes Kt. (ch.) 9. Q. Kt. to B's 3d. 10. Castles. Neither party has the advantage. PENIN GAMES ILLUSTRATIVE OF THE QUEEN'S BISHOP'S PAWN'S GAME I.—Between Captain Evans and an Amateur. WHITE. (Capt. E.) 1. P. to K's 4th. 2. P. to Q. B's 3d. 3. P. to Q's 4th. 4. P. to K's 5th. 5. Q. to K's 2d. 6. P. takes P. 7. Q. Kt. to B's 3d. 8. Q. to her 3d. 9. P. to K. B's 4th. 10. K. Kt. to B's 3d. 11. Q. to K's 3d. 12. P. to Q. R's 3d. 13. P. to Q. Kt's 4th. 14. Q. B. to Kt's 2d. 15. Q. Kt. to Q. R's 4th. 16. Q. Kt. takes B. 17. B. takes B. 18. K. to his 2d. 19. B. takes Kt. 20. Q. takes P. 21. Q. to K. B's 3d. BLACK. (Mr. P.) 1. P. to K's 4th. 3. P. takes P. 5. Kt. to his 4th. 6. B. to Q. Kt's 5th (ch.) 10. Q. B. to K. B's 4th. 12. B. to Q. R's 4th. 13. B. to Q. Kt's 3d. 14. Q. B. to Kt's 5th. 15. B. takes K. Kt. 16. B. takes K. Kt. P. 17. Q. to K. R's 5th (ch.) 18. Q. R. P. takes Kt. 19. P. takes B. 20. Q. to Kt's 5th (ch.) 21. Q. to K. B's 4th. 22. Q. Kt. takes Q. Kt. P. 26. K. to R's sq. 28. Q. R. to K's sq. 32. P. takes P. Black surrenders. GAME II.-Between Messrs. Cochrane and Staunton. WHITE. (Mr. S.) 1. P. to K's 4th. BLACK. (Mr. C.) 1. P. to K's 4th. Black played ingeniously in offering to give up the Kt. If White had taken it, he must have been subjected to an embarrassing attack for some little time. Had he played on the P. (dis. ch.), he could not take the Q. until his King was removed. Taking the Q. would have been fatal to him. 2. P. to Q. B's 3d. 3. K. Kt. to B's 3d. 4. K. Kt. takes P. 5. P. to Q's 4th. 6. Q. Kt. to Q's 2d. 7. Q. Kt. takes K. Kt. 8. Q. B. to K. B's 4th. 9. Q. B. takes B. 10. K. B. to Q. B's 4th. 11. K. B. to Q. Kt's 5th. 12. Castles. 13. K. B. to Q. R's 4th. 14. Q. B. to K. Kt's 3d. 15. P. to K. B's 4th. 16. R. takes P. 17. K. B. to Q. Kt's 3d.* 21. K. R. to K. R's 3d. 29. Q. B. takes Q. R. P.† 30. R. takes R. 31. K. to B's 2d. 32. Q. to her 3d. 33. Q. to K's 2d. 34. P. to Q's 6th. 2. P. to Q's 4th. 7. P. takes Kt. 8. B. takes Kt. 9. Q. Kt. to B's 3d. 10. Q. B. to K's 3d. 11. Q. Kt. to K's 2d. 12. P. to Q. B's 3d. 13. Q. Kt. to K. Kt's 3d. 14. P. to K. B's 4th. 15. P. takes P. in passing. 16. P. to K. B's 5th. 17. Q. to her 3d. 18. K. to R's sq. 19. Q. takes B. 20. Q. R. to K's sq. And wins. GAME III.-Between Capt. Evans and M. St. Amant. WHITE. (Capt. E.) 1. P. to K's 4th. 2. P. to Q. B's 3d. 3. K. Kt. to B's 3d. 4. K. B. to Q. B's 4th. 5. P. to Q's 4th. 6. K. Kt. to Kt's 5th.2 7. P. takes P. 8. K. Kt. takes K. B. P. BLACK. (M. St. A.) 1. P. to K's 4th. 6. P. to Q's 4th. 8. K. takes Kt. But for this move of resource, Black would evidently have gained "the exchange," at least. An important outlet for his King. Black has now a very menacing position. We have here a position almost identical with the leading one of the "Two Knights' Game." 9. Q. to K. B's 3d (ch.) 10. Castles. 11. Q. B. to K. Kt's 5th. 18. K. R. to K's sq. (ch.) GAME IV.-Between M. St. WHITE. (Mr. W.) 1. P. to K's 4th. 4. K. Kt. to B's 3d. 5. P. to Q. Kt's 3d. 6. K. B. to K's 2d. 7. Kt. to Q's 4th. 10. Kt. to K. B's 4th. 11. P. to Q's 4th. 23. P. to Q. R's 5th. 24. R. to K. B's sq. 9. K. to his 3d. 10. Q. Kt. to R's 4th. 11. Q. to her 3d. 12. Q. to her 2d. 13. Q. to K. B's 2d. 14. K. to Q's 3d. 15. Q. B. takes B. 16. K. takes P. 17. Q. Kt. to B's 3d. 18. K. to Q's 3d. 19. K. to Q. B's 4th. 20. K. Kt. takes B. 21. K. to Kt's 4th. 22. K. to Kt's 3d. 23. K. to B's 2d. Amant and Mr. G. Walker. BLACK. (M. St. A.) 1. P. to K's 4th. 2. P. to Q's 4th. 3. Q. takes P. 4. K. B. to Q. B's 4th. 5. Q. B. to K. Kt's 5th. 6. P. to K's 5th. 7. B. takes B. 8. Q. Kt. to B's 3d. 9. Q. Kt. to K's 4th. 10. Q. to her 3d. 11. P. takes P. in passing. 12. Castles. 13. P. to K. B's 4th. 14. P. to Q. R's 4th. 15. P. takes P. 16. B. to Q's 5th. 17. K. Kt. to B's 3d. 18. K. Kt. to Kt's 5th. 19. Q. takes Kt. 20. Q. to her 3d. 21. Q. to K. R's 3d. 22. K. R. to K's sq. 23. P. to Q's 7th. 24. Kt. to Q's 6th. 25. P. takes P. 26. K. R. to K's 5th. 27. Q. to K's 3d. 28. R. takes Q. 29. R. to K's 8th. 30. Kt. takes B. 31. R. takes R. (ch.) 32. Kt. to Q. B's 8th. And Black wins. CHAPTER IV. THE KING'S GAMBIT. THIS opening comprises every variety of the game in which the first player, after 1. P. to K's 4th has been played on both sides, commences the attack by moving 2. P. to K. B's 4th. Should the second player take this Pawn with his King's Pawn, he is said to accept the gambit. This gambit has many modifications, the names appropriated to which will be found in their proper places in the following pages. 1. P. to K's 4th. 2. P. takes P. 3. P. to K. Kt's 4th. 6. P. to K. Kt's 5th (best) You can bring no Piece into action with advantage, while the field is all before him where to choose. |