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Edinburgh Clubs some years ago. It is also known as the Queen's Pawn Two Opening, and the Central Gambit. But by whatever name it is called, the player who adopts it obtains a fine raking attack; and it has this further advantage, that even should it fail, no particular damage is done to the first player. It will be seen that this opening is but a variation of the Giuoco Piano, and that it results in a perfectly even game. The moves are White.

Black. 1 P. to K. 4

1 P. to K. 4 2 K. Kt. to B. 3 2 Q. Kt. to B. 3 • 3 P. to Q, 4

This third move of the first player gives the name to the opening, and constitutes the gambit. It is the opinion of most writers that the second player must take the pawn or consent to a very bad position. Now, just look over the board ; if Black refuses to take the Pawn, White pushes it forward and attacks the Knight, besides obtain. ing a capital place in the centre of the board. Even as the pieces stand before Black makes his second move, White has a fair open field before him, with a range for both Bishops. Of course Black (the second player) may either take the Pawn with Knight or Pawn. The best play is to take Pawn with Pawn

3 P. takes P. 4 K. B. to Q. B. 4 This is considered better play than taking Pawn with Knight, which would probably lead to a change of pieces, which is needless in all cases where no advantage is obtained. The next

move of the Black is usually to give check with the Bishop-a sound, but rather risky moveWhite.

Black.

4 K. B. (ch.) There are three answers to this move : you may interpose Bishop, Knight, or Pawn. The best is

5 P. to Q. B. 3 ... 5 P. takes P. As his sixth move, White may either take Pawn with Pawn or Castle. Cochrane proposed the first method, but it is not quite safe ; for if Black retreats with his Bishop to Queen's Rook's 4th, White has no better move than to advance his King's Pawn. To this Black replies by pushing his Queen's Pawn two squares—the move advocated by St. Amant—or by bringing out his King's Knight to King's 2nd square-the move proposed by Major Jaenisch, the celebrated German analyst. The safest move for the White is to

6 Castle The game is now fairly opened. Black may take Pawn, but his better move is to advance his Pawn and fork Queen and Knight. We will play a few moves thus

6 P. to K. B.7 7 Q. takes P.

7 P. to Q. 3 8 P. to Q.R.3

8 K. B. to Q. B. 4 9 P. to 0. Kt. 4. '9 K. B to Q. Kt. 3 10 Q. B. to Q. Kt. 2 10 K. Kt. to B. 3 And from this point the game is even-the position of the White being quite equal to the Pawn gained by the Black.

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